/* Copyright (C) 2020 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INCLUDED_PCH_STDLIB #define INCLUDED_PCH_STDLIB #if !MINIMAL_PCH // all new-form C library headers #include #include #include #include //#include // defines e.g. "and" to "&". unnecessary and causes trouble with asm. #include #include #include //#include // incompatible with libpng on Debian/Ubuntu #include #include #include #include #include #include #include #include #include #endif // !MINIMAL_PCH #if MINIMAL_PCH < 3 // common C++98 STL headers #include #include #include #include #include #include #include #include #include #endif #if MINIMAL_PCH < 2 // all other C++98 STL headers #include #include #include #include #include #endif #if !MINIMAL_PCH // all other C++98 headers #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #endif // !MINIMAL_PCH #endif // #ifndef INCLUDED_PCH_STDLIB