/* Copyright (C) 2022 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * OpenGL helper functions. */ #ifndef INCLUDED_OGL #define INCLUDED_OGL #include "lib/config2.h" // CONFIG2_GLES #include "lib/sysdep/os.h" // OS_WIN #if CONFIG2_GLES # include "external_libraries/opengles2_wrapper.h" #else # include #endif /** * initialization: import extension function pointers and do feature detect. * call before using any other function. * fails if OpenGL not ready for use. * TODO: move loading functionality to GL backend. **/ #if OS_WIN extern bool ogl_Init(void* (load)(const char*), void* hdc); #elif !OS_MACOSX && !OS_MAC && !CONFIG2_GLES extern bool ogl_Init(void* (load)(const char*), void* display, int subsystem); #else extern bool ogl_Init(void* (load)(const char*)); #endif /** * Change vsync state. **/ extern void ogl_SetVsyncEnabled(bool enabled); //----------------------------------------------------------------------------- // extensions /** * Check whether the given OpenGL extension is supported. * NOTE: this does not check whether the extensions is *loaded*. * for that, check whether GLAD_ is not null. * * @param ext extension string; exact case. * @return bool. **/ extern bool ogl_HaveExtension(const char* ext); /** * make sure the OpenGL implementation version matches or is newer than * the given version. */ extern bool ogl_HaveVersion(int major, int minor); /** * check if a list of extensions are all supported (as determined by * ogl_HaveExtension). * * @param dummy value ignored; varargs requires a placeholder. * follow it by a list of const char* extension string parameters, * terminated by a 0 pointer. * @return 0 if all are present; otherwise, the first extension in the * list that's not supported (useful for reporting errors). **/ extern const char* ogl_HaveExtensions(int dummy, ...) SENTINEL_ARG; /** * get a list of all supported extensions. * * useful for crash logs / system information. * * @return read-only C string of unspecified length containing all * advertised extension names, separated by space. **/ extern const char* ogl_ExtensionString(); //----------------------------------------------------------------------------- // errors /** * raise a warning (break into the debugger) if an OpenGL error is pending. * resets the OpenGL error state afterwards. * * when an error is reported, insert calls to this in a binary-search scheme * to quickly narrow down the actual error location. * * reports a bogus invalid_operation error if called before OpenGL is * initialized, so don't! * * disabled in release mode for efficiency and to avoid annoying errors. **/ extern void ogl_WarnIfErrorLoc(const char *file, int line); #ifdef NDEBUG # define ogl_WarnIfError() #else # define ogl_WarnIfError() ogl_WarnIfErrorLoc(__FILE__, __LINE__) #endif /** * get a name of the error. * * useful for debug. * * @return read-only C string of unspecified length containing * the error's name. **/ extern const char* ogl_GetErrorName(GLenum err); /** * ignore and reset the specified OpenGL error. * * this is useful for suppressing annoying error messages, e.g. * "invalid enum" for GL_CLAMP_TO_EDGE even though we've already * warned the user that their OpenGL implementation is too old. * * call after the fact, i.e. the error has been raised. if another or * different error is pending, those are reported immediately. * * @param err_to_ignore: one of the glGetError enums. * @return true if the requested error was seen and ignored **/ extern bool ogl_SquelchError(GLenum err_to_ignore); #endif // INCLUDED_OGL