/* Copyright (C) 2024 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * 'tree' of VFS directories and files */ #ifndef INCLUDED_VFS_TREE #define INCLUDED_VFS_TREE #include #include "lib/file/file_system.h" // CFileInfo #include "lib/file/common/file_loader.h" // PIFileLoader #include "lib/file/common/real_directory.h" // PRealDirectory #include "lib/file/vfs/vfs_path.h" class VfsFile { public: VfsFile(const VfsPath& name, size_t size, time_t mtime, size_t priority, const PIFileLoader& provider); const VfsPath& Name() const { return m_name; } size_t Size() const { return m_size; } time_t MTime() const { return m_mtime; } size_t Priority() const { return m_priority; } const PIFileLoader& Loader() const { return m_loader; } private: VfsPath m_name; size_t m_size; time_t m_mtime; size_t m_priority; PIFileLoader m_loader; }; class VfsDirectory { /** * remove all files with a lower priority than @p file * and do the same for all subdirectories recursively. * @return true if the directory is empty afterwards **/ bool DeleteTree(const VfsFile& file); public: typedef std::map VfsFiles; typedef std::map VfsSubdirectories; VfsDirectory(); /** * remove the given file or subdirectory according to the priority of the * passed .DELETED file. * CAUTION: Invalidates all previously returned pointers of the file or * subdirectory (and contents) if those have lower priority * than @p file. **/ void DeleteSubtree(const VfsFile& file); /** * @return address of existing or newly inserted file. **/ VfsFile* AddFile(const VfsFile& file); /** * @return address of existing or newly inserted subdirectory. **/ VfsDirectory* AddSubdirectory(const VfsPath& name); /** * remove the given file from the virtual directory (no effect on * the physical file). no effect if the file does not exist. **/ void RemoveFile(const VfsPath& name); /** * @return file with the given name. * (note: non-const to allow changes to the file) **/ VfsFile* GetFile(const VfsPath& name); /** * @return subdirectory with the given name. * (note: non-const to allow changes to the subdirectory) **/ VfsDirectory* GetSubdirectory(const VfsPath& name); // note: exposing only iterators wouldn't enable callers to reserve space. const VfsFiles& Files() const { return m_files; } const VfsSubdirectories& Subdirectories() const { return m_subdirectories; } /** * side effect: the next ShouldPopulate() will return true. **/ void SetAssociatedDirectory(const PRealDirectory& realDirectory); const PRealDirectory& AssociatedDirectory() const { return m_realDirectory; } /** * @return whether this directory should be populated from its * AssociatedDirectory(). note that calling this is a promise to * do so if true is returned -- the flag is reset immediately. **/ bool ShouldPopulate(); /** * ensure the next ShouldPopulate returns true. **/ void RequestRepopulate(); /** * empty file and subdirectory lists (e.g. when rebuilding VFS). * CAUTION: this invalidates all previously returned pointers. **/ void Clear(); private: VfsFiles m_files; VfsSubdirectories m_subdirectories; PRealDirectory m_realDirectory; bool m_shouldPopulate; }; /** * @return a string containing file attributes (location, size, timestamp) and name. **/ extern std::wstring FileDescription(const VfsFile& file); /** * @return a string holding each files' description (one per line). **/ extern std::wstring FileDescriptions(const VfsDirectory& directory, size_t indentLevel); /** * append each directory's files' description to the given string. **/ void DirectoryDescriptionR(std::wstring& descriptions, const VfsDirectory& directory, size_t indentLevel); #endif // #ifndef INCLUDED_VFS_TREE