/* Copyright (C) 2010 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * populate VFS directories with files */ #ifndef INCLUDED_VFS_POPULATE #define INCLUDED_VFS_POPULATE #include "lib/file/common/real_directory.h" class VfsDirectory; /** * attach a real directory to a VFS directory. * * when the VFS directory is accessed, it will first be populated from * the real directory. (this delays the impact of mounting a large * directory, distributing the cost from startup to the first accesses * to each subdirectory.) * * note: the most recently attached real directory will be used when * creating files in the VFS directory. **/ extern Status vfs_Attach(VfsDirectory* directory, const PRealDirectory& realDirectory); /** * populate the directory from the attached real directory. * * adds each real file and subdirectory entry to the VFS directory. * the full contents of any archives in the real directory are also added. * * has no effect if no directory has been attached since the last populate. **/ extern Status vfs_Populate(VfsDirectory* directory); #endif // #ifndef INCLUDED_VFS_POPULATE