/* Copyright (C) 2022 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Virtual File System API - allows transparent access to files in * archives, modding via multiple mount points and hotloading. */ #ifndef INCLUDED_VFS #define INCLUDED_VFS #include "lib/file/file_system.h" // CFileInfo #include "lib/file/vfs/vfs_path.h" constexpr size_t VFS_MIN_PRIORITY = 0; constexpr size_t VFS_MAX_PRIORITY = std::numeric_limits::max(); namespace ERR { const Status VFS_DIR_NOT_FOUND = -110100; const Status VFS_FILE_NOT_FOUND = -110101; const Status VFS_ALREADY_MOUNTED = -110102; } // (recursive mounting and mounting archives are no longer optional since they don't hurt) enum VfsMountFlags { /** * all real directories mounted during this operation will be watched * for changes. this flag is provided to avoid watches in output-only * directories, e.g. screenshots/ (only causes unnecessary overhead). **/ VFS_MOUNT_WATCH = 1, /** * anything mounted from here should be included when building archives. **/ VFS_MOUNT_ARCHIVABLE = 2, /** * return ERR::VFS_DIR_NOT_FOUND if the given real path doesn't exist. * (the default behavior is to create all real directories in the path) **/ VFS_MOUNT_MUST_EXIST = 4, /** * keep the files named "*.DELETED" visible in the VFS directories. * the standard behavior of hiding the file with the same name minus the * ".DELETED" suffix will still apply. * (the default behavior is to hide both the suffixed and unsuffixed files) **/ VFS_MOUNT_KEEP_DELETED = 8 }; // (member functions are thread-safe after the instance has been // constructed - each acquires a mutex.) struct IVFS { virtual ~IVFS() {} /** * mount a directory into the VFS. * * @param mountPoint (will be created if it does not already exist) * @param path real directory path * @param flags * @param priority * @return Status. * * if files are encountered that already exist in the VFS (sub)directories, * the most recent / highest priority/precedence version is preferred. * * Note that the 'real directory' associated with a VFS Path * will be relative to the highest priority subdirectory in the path, * and that in case of equal priority, the order is _undefined_, * and will depend on the exact order of populate() calls. * * if files with archive extensions are seen, their contents are added * as well. **/ virtual Status Mount(const VfsPath& mountPoint, const OsPath& path, size_t flags = 0, size_t priority = 0) = 0; /** * Retrieve information about a file (similar to POSIX stat). * * @param pathname * @param pfileInfo receives information about the file. Passing NULL * suppresses warnings if the file doesn't exist. * * @return Status. **/ virtual Status GetFileInfo(const VfsPath& pathname, CFileInfo* pfileInfo) const = 0; /** * Retrieve mount priority for a file. * * @param pathname * @param ppriority receives priority value, if the file can be found. * * @return Status. **/ virtual Status GetFilePriority(const VfsPath& pathname, size_t* ppriority) const = 0; /** * Retrieve lists of all files and subdirectories in a directory. * * @return Status. * * Rationale: * - this interface avoids having to lock the directory while an * iterator is extant. * - we cannot efficiently provide routines for returning files and * subdirectories separately due to the underlying POSIX interface. **/ virtual Status GetDirectoryEntries(const VfsPath& path, CFileInfos* fileInfos, DirectoryNames* subdirectoryNames) const = 0; /** * Create a file with the given contents. * @param pathname * @param fileContents * @param size [bytes] of the contents, will match that of the file. * @return Status. **/ virtual Status CreateFile(const VfsPath& pathname, const std::shared_ptr& fileContents, size_t size) = 0; /** * Read an entire file into memory. * * @param pathname * @param fileContents receives a smart pointer to the contents. * @param size receives the size [bytes] of the file contents. * @return Status. **/ virtual Status LoadFile(const VfsPath& pathname, std::shared_ptr& fileContents, size_t& size) = 0; /** * @return a string representation of all files and directories. **/ virtual std::wstring TextRepresentation() const = 0; /** * Retrieve the POSIX pathname a VFS file was loaded from. * This is distinct from the current 'real' path, since that depends on the parent directory's real path, * which may have been overwritten by a mod or another call to Mount(). * * This is used by the caching to split by mod, and you also ought to call this to delete a file. * (note that deleting has other issues, see below). **/ virtual Status GetOriginalPath(const VfsPath& filename, OsPath& loadedPathname) = 0; /** * Retrieve the real (POSIX) pathname underlying a VFS file. * This is useful for passing paths to external libraries. * Note that this returns the real path relative to the highest priority VFS subpath. * @param createMissingDirectories - if true, create subdirectories on the file system as required. * (this defaults to true because, in general, this function is then used to create new files). **/ virtual Status GetRealPath(const VfsPath& pathname, OsPath& realPathname, bool createMissingDirectories = true) = 0; /** * Retrieve the real (POSIX) pathname underlying a VFS directory. * This is useful for passing paths to external libraries. * Note that this returns the real path relative to the highest priority VFS subpath. * @param createMissingDirectories - if true, create subdirectories on the file system as required. * (this defaults to true because, in general, this function is then used to create new files). **/ virtual Status GetDirectoryRealPath(const VfsPath& pathname, OsPath& realPathname, bool createMissingDirectories = true) = 0; /** * retrieve the VFS pathname that corresponds to a real file. * * this is useful for reacting to file change notifications. * * the current implementation requires time proportional to the * number of directories; this could be accelerated by only checking * directories below a mount point with a matching real path. **/ virtual Status GetVirtualPath(const OsPath& realPathname, VfsPath& pathname) = 0; /** * remove file from the virtual directory listing. **/ virtual Status RemoveFile(const VfsPath& pathname) = 0; /** * request the directory be re-populated when it is next accessed. * useful for synchronizing with the underlying filesystem after * files have been created or their metadata changed. **/ virtual Status RepopulateDirectory(const VfsPath& path) = 0; /** * empty the contents of the filesystem. * this is typically only necessary when changing the set of * mounted directories, e.g. when switching mods. * NB: open files are not affected. **/ virtual void Clear() = 0; }; typedef std::shared_ptr PIVFS; /** * create an instance of a Virtual File System. * * note: there is no limitation to a single instance, it may make sense * to create and destroy VFS instances during each unit test. **/ PIVFS CreateVfs(); #endif // #ifndef INCLUDED_VFS