/* Copyright (C) 2011 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "precompiled.h" #include "lib/file/io/io.h" #include "lib/sysdep/rtl.h" static const StatusDefinition ioStatusDefinitions[] = { { ERR::IO, L"Error during IO", EIO } }; STATUS_ADD_DEFINITIONS(ioStatusDefinitions); namespace io { // this is just a thin wrapper on top of lowio and POSIX aio. // note that the Windows aio implementation requires buffers, sizes and // offsets to be sector-aligned. Status Issue(aiocb& cb, size_t queueDepth) { #if CONFIG2_FILE_ENABLE_AIO if(queueDepth > 1) { const int ret = (cb.aio_lio_opcode == LIO_WRITE)? aio_write(&cb): aio_read(&cb); if(ret != 0) WARN_RETURN(StatusFromErrno()); } else #else UNUSED2(queueDepth); #endif { ENSURE(lseek(cb.aio_fildes, cb.aio_offset, SEEK_SET) == cb.aio_offset); void* buf = (void*)cb.aio_buf; // cast from volatile void* const ssize_t bytesTransferred = (cb.aio_lio_opcode == LIO_WRITE)? write(cb.aio_fildes, buf, cb.aio_nbytes) : read(cb.aio_fildes, buf, cb.aio_nbytes); if(bytesTransferred < 0) WARN_RETURN(StatusFromErrno()); cb.aio_nbytes = (size_t)bytesTransferred; } return INFO::OK; } Status WaitUntilComplete(aiocb& cb, size_t queueDepth) { #if CONFIG2_FILE_ENABLE_AIO if(queueDepth > 1) { aiocb* const cbs = &cb; timespec* const timeout = 0; // infinite SUSPEND_AGAIN: errno = 0; const int ret = aio_suspend(&cbs, 1, timeout); if(ret != 0) { if(errno == EINTR) // interrupted by signal goto SUSPEND_AGAIN; WARN_RETURN(StatusFromErrno()); } const int err = aio_error(&cb); ENSURE(err != EINPROGRESS); // else aio_return is undefined ssize_t bytesTransferred = aio_return(&cb); if(bytesTransferred == -1) // transfer failed { errno = err; WARN_RETURN(StatusFromErrno()); } cb.aio_nbytes = (size_t)bytesTransferred; } #else UNUSED2(cb); UNUSED2(queueDepth); #endif return INFO::OK; } } // namespace io