/* Copyright (C) 2010 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "precompiled.h" #include "lib/file/archive/stream.h" #include "lib/allocators/page_aligned.h" #include "lib/allocators/shared_ptr.h" #include "lib/file/archive/codec.h" //#include "lib/timer.h" //TIMER_ADD_CLIENT(tc_stream); OutputBufferManager::OutputBufferManager() { Reset(); } void OutputBufferManager::Reset() { m_buffer = 0; m_size = 0; m_capacity = 0; } void OutputBufferManager::SetBuffer(u8* buffer, size_t size) { ENSURE(IsAllowableBuffer(buffer, size)); m_buffer = buffer; m_size = size; } void OutputBufferManager::AllocateBuffer(size_t size) { // notes: // - this implementation allows reusing previous buffers if they // are big enough, which reduces the number of allocations. // - no further attempts to reduce allocations (e.g. by doubling // the current size) are made; this strategy is enough. // - Pool etc. cannot be used because files may be huge (larger // than the address space of 32-bit systems). // no buffer or the previous one wasn't big enough: reallocate if(!m_mem || m_capacity < size) { AllocateAligned(m_mem, size); m_capacity = size; } SetBuffer(m_mem.get(), size); } bool OutputBufferManager::IsAllowableBuffer(u8* buffer, size_t size) { // none yet established if(m_buffer == 0 && m_size == 0) return true; // same as last time (happens with temp buffers) if(m_buffer == buffer && m_size == size) return true; // located after the last buffer (note: not necessarily after // the entire buffer; a lack of input can cause the output buffer // to only partially be used before the next call.) if((unsigned)(buffer - m_buffer) <= m_size) return true; return false; } //----------------------------------------------------------------------------- Stream::Stream(const PICodec& codec) : m_codec(codec) , m_inConsumed(0), m_outProduced(0) { } void Stream::AllocateOutputBuffer(size_t outSizeMax) { m_outputBufferManager.AllocateBuffer(outSizeMax); } void Stream::SetOutputBuffer(u8* out, size_t outSize) { m_outputBufferManager.SetBuffer(out, outSize); } Status Stream::Feed(const u8* in, size_t inSize) { if(m_outProduced == m_outputBufferManager.Size()) // output buffer full; must not call Process return INFO::ALL_COMPLETE; size_t inConsumed, outProduced; u8* const out = m_outputBufferManager.Buffer() + m_outProduced; const size_t outSize = m_outputBufferManager.Size() - m_outProduced; RETURN_STATUS_IF_ERR(m_codec->Process(in, inSize, out, outSize, inConsumed, outProduced)); m_inConsumed += inConsumed; m_outProduced += outProduced; return INFO::OK; } Status Stream::Finish() { size_t outProduced; RETURN_STATUS_IF_ERR(m_codec->Finish(m_checksum, outProduced)); m_outProduced += outProduced; return INFO::OK; }