/* Copyright (C) 2021 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * this layer allows for other compression methods/libraries * besides ZLib. it also simplifies the interface for user code and * does error checking, etc. */ #ifndef INCLUDED_CODEC #define INCLUDED_CODEC #define CODEC_COMPUTE_CHECKSUM 1 struct ICodec { public: /** * note: the implementation should not check whether any data remains - * codecs are sometimes destroyed without completing a transfer. **/ virtual ~ICodec(); /** * @return an upper bound on the output size for the given amount of input. * this is used when allocating a single buffer for the whole operation. **/ virtual size_t MaxOutputSize(size_t inSize) const = 0; /** * clear all previous state and prepare for reuse. * * this is as if the object were destroyed and re-created, but more * efficient since it avoids reallocating a considerable amount of * memory (about 200KB for LZ). **/ virtual Status Reset() = 0; /** * process (i.e. compress or decompress) data. * * @param in * @param inSize * @param out * @param outSize Bytes remaining in the output buffer; shall not be zero. * @param inConsumed,outProduced How many bytes in the input and * output buffers were used. either or both of these can be zero if * the input size is small or there's not enough output space. **/ virtual Status Process(const u8* in, size_t inSize, u8* out, size_t outSize, size_t& inConsumed, size_t& outProduced) = 0; /** * Flush buffers and make sure all output has been produced. * * @param checksum Checksum over all input data. * @param outProduced * @return error status for the entire operation. **/ virtual Status Finish(u32& checksum, size_t& outProduced) = 0; /** * update a checksum to reflect the contents of a buffer. * * @param checksum the initial value (must be 0 on first call) * @param in * @param inSize * @return the new checksum. note: after all data has been seen, this is * identical to the what Finish would return. **/ virtual u32 UpdateChecksum(u32 checksum, const u8* in, size_t inSize) const = 0; }; typedef std::shared_ptr PICodec; #endif // #ifndef INCLUDED_CODEC