/* Copyright (C) 2022 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INCLUDED_GLES2_WRAPPER #define INCLUDED_GLES2_WRAPPER #include "lib/config2.h" // CONFIG2_GLES #if CONFIG2_GLES #include #define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE #define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER #define GL_WRITE_ONLY GL_WRITE_ONLY_OES #define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT // Functions #define glActiveTextureARB glActiveTexture #define glBlendColorEXT glBlendColor #define glBlendEquationEXT glBlendEquation #define glCompressedTexImage2DARB glCompressedTexImage2D #define glAttachObjectARB glAttachShader #define glBindAttribLocationARB glBindAttribLocation #define glCompileShaderARB glCompileShader #define glCreateProgramObjectARB glCreateProgram #define glCreateShaderObjectARB glCreateShader #define glDisableVertexAttribArrayARB glDisableVertexAttribArray #define glEnableVertexAttribArrayARB glEnableVertexAttribArray #define glGetActiveUniformARB glGetActiveUniform #define glGetUniformLocationARB glGetUniformLocation #define glLinkProgramARB glLinkProgram #define glShaderSourceARB glShaderSource #define glUniform1fARB glUniform1f #define glUniform2fARB glUniform2f #define glUniform3fARB glUniform3f #define glUniform4fARB glUniform4f #define glUniform1iARB glUniform1i #define glUniform1fvARB glUniform1fv #define glUniformMatrix4fvARB glUniformMatrix4fv #define glUseProgramObjectARB glUseProgram #define glVertexAttribPointerARB glVertexAttribPointer #define glBindBufferARB glBindBuffer #define glBufferDataARB glBufferData #define glBufferSubDataARB glBufferSubData #define glDeleteBuffersARB glDeleteBuffers #define glGenBuffersARB glGenBuffers #define glBindFramebufferEXT glBindFramebuffer #define glCheckFramebufferStatusEXT glCheckFramebufferStatus #define glDeleteFramebuffersEXT glDeleteFramebuffers #define glFramebufferTexture2DEXT glFramebufferTexture2D #define glGenFramebuffersEXT glGenFramebuffers // Extensions // GL_OES_texture_border_clamp #define GL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER_OES #define GL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR_OES // GL_OES_rgb8_rgba8 #define GL_RGBA8 GL_RGBA8_OES // GL_OES_mapbuffer #define glMapBufferARB glMapBufferOES #define glUnmapBufferARB glUnmapBufferOES // GL_OES_depth32 #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES // GL_KHR_debug #define glDebugMessageCallback glDebugMessageCallbackKHR #define glDebugMessageControl glDebugMessageControlKHR #define glObjectLabel glObjectLabelKHR #define glPopDebugGroup glPopDebugGroupKHR #define glPushDebugGroup glPushDebugGroupKHR #define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR #define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR #define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR #define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR #define GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION_KHR #define GL_DEBUG_SOURCE_API GL_DEBUG_SOURCE_API_KHR #define GL_DEBUG_SOURCE_APPLICATION GL_DEBUG_SOURCE_APPLICATION_KHR #define GL_DEBUG_SOURCE_OTHER GL_DEBUG_SOURCE_OTHER_KHR #define GL_DEBUG_SOURCE_SHADER_COMPILER GL_DEBUG_SOURCE_SHADER_COMPILER_KHR #define GL_DEBUG_SOURCE_THIRD_PARTY GL_DEBUG_SOURCE_THIRD_PARTY_KHR #define GL_DEBUG_SOURCE_WINDOW_SYSTEM GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR #define GL_DEBUG_TYPE_ERROR GL_DEBUG_TYPE_ERROR_KHR #define GL_DEBUG_TYPE_MARKER GL_DEBUG_TYPE_MARKER_KHR #define GL_DEBUG_TYPE_OTHER GL_DEBUG_TYPE_OTHER_KHR #define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR #define GL_DEBUG_TYPE_POP_GROUP GL_DEBUG_TYPE_POP_GROUP_KHR #define GL_DEBUG_TYPE_PORTABILITY GL_DEBUG_TYPE_PORTABILITY_KHR #define GL_DEBUG_TYPE_PUSH_GROUP GL_DEBUG_TYPE_PUSH_GROUP_KHR #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR #endif // CONFIG2_GLES #endif // !INCLUDED_GLES2_WRAPPER