/* Copyright (C) 2022 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * SDL header; uses emulator on Windows, otherwise libsdl. */ #ifndef INCLUDED_SDL #define INCLUDED_SDL #include "lib/config2.h" #include "lib/external_libraries/libsdl_fwd.h" # include "SDL.h" # include "SDL_thread.h" #if !SDL_VERSION_ATLEAST(2,0,2) #error You are using an old libsdl release. At least libsdl2 >= 2.0.2 is required. #endif // if the compiler doesn't support inlining, this header will pull // in static bswap routines. doesn't matter - modern compilers // will strip them if unused, and this is more convenient than // another header that toggles between wsdl and SDL_endian.h. # include "SDL_endian.h" # if MSC_VERSION # pragma comment(lib, "SDL2") # pragma comment(lib, "SDL2main") # endif // complete definition of our forward-declared SDL_Event (see sdl_fwd.h) struct SDL_Event_ { SDL_Event ev; }; // Returns a windowing subsystem used for the window. const char* GetSDLSubsystem(SDL_Window* window); #if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES void* GetX11Display(SDL_Window* window); #endif #if defined(SDL_VIDEO_DRIVER_WAYLAND) && !CONFIG2_GLES void* GetWaylandDisplay(SDL_Window* window); #endif #endif // INCLUDED_SDL