/* Copyright (C) 2022 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "precompiled.h" #include "libsdl.h" #include "lib/debug.h" #include #if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES void* GetX11Display(SDL_Window* window) { SDL_SysWMinfo wminfo; SDL_VERSION(&wminfo.version); const int ret = SDL_GetWindowWMInfo(window, &wminfo); if (ret && wminfo.subsystem == SDL_SYSWM_X11) { return reinterpret_cast(wminfo.info.x11.display); } return nullptr; } #endif #if defined(SDL_VIDEO_DRIVER_WAYLAND) && !CONFIG2_GLES void* GetWaylandDisplay(SDL_Window* window) { SDL_SysWMinfo wminfo; SDL_VERSION(&wminfo.version); const int ret = SDL_GetWindowWMInfo(window, &wminfo); if (ret && wminfo.subsystem == SDL_SYSWM_WAYLAND) { return reinterpret_cast(wminfo.info.wl.display); } return nullptr; } #endif const char* GetSDLSubsystem(SDL_Window* window) { SDL_SysWMinfo wminfo; // The info structure must be initialized with the SDL version. SDL_VERSION(&wminfo.version); if (!SDL_GetWindowWMInfo(window, &wminfo)) { debug_printf("Failed to query SDL WM info: %s", SDL_GetError()); return nullptr; } const char* subsystem = "unknown"; switch (wminfo.subsystem) { case SDL_SYSWM_WAYLAND: subsystem = "Wayland"; break; case SDL_SYSWM_X11: subsystem = "X11"; break; case SDL_SYSWM_WINDOWS: subsystem = "Windows"; break; case SDL_SYSWM_COCOA: subsystem = "Cocoa"; break; case SDL_SYSWM_UIKIT: subsystem = "UIKit"; break; case SDL_SYSWM_DIRECTFB: subsystem = "DirectFB"; break; case SDL_SYSWM_MIR: subsystem = "Mir"; break; #if SDL_VERSION_ATLEAST(2, 0, 3) case SDL_SYSWM_WINRT: subsystem = "WinRT"; break; #endif #if SDL_VERSION_ATLEAST(2, 0, 4) case SDL_SYSWM_ANDROID: subsystem = "Android"; break; #endif #if SDL_VERSION_ATLEAST(2, 0, 5) case SDL_SYSWM_VIVANTE: subsystem = "Vivante"; break; #endif #if SDL_VERSION_ATLEAST(2, 0, 6) case SDL_SYSWM_OS2: subsystem = "OS/2"; break; #endif #if SDL_VERSION_ATLEAST(2, 0, 12) case SDL_SYSWM_HAIKU: subsystem = "Haiku"; break; #endif #if SDL_VERSION_ATLEAST(2, 0, 11) default: debug_printf("Unknown platform, please add it to source/lib/external_libraries/libsdl.cpp\n"); #endif case SDL_SYSWM_UNKNOWN: break; } return subsystem; }