/* Copyright (C) 2026 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * byte order (endianness) support routines. */ #ifndef INCLUDED_BYTE_ORDER #define INCLUDED_BYTE_ORDER #include "lib/sysdep/compiler.h" #include // detect byte order via predefined macros. #ifndef BYTE_ORDER # define LITTLE_ENDIAN 0x4321 # define BIG_ENDIAN 0x1234 # if ARCH_IA32 || ARCH_IA64 || ARCH_AMD64 || ARCH_ALPHA || ARCH_ARM || ARCH_AARCH64 || ARCH_MIPS || ARCH_E2K || ARCH_PPC64 || defined(__LITTLE_ENDIAN__) # define BYTE_ORDER LITTLE_ENDIAN # else # define BYTE_ORDER BIG_ENDIAN # endif #endif /** * convert 4 characters to std::uint32_t (at compile time) for easy comparison. * output is in native byte order; e.g. FOURCC_LE can be used instead. **/ #define FOURCC(a,b,c,d) // real definition is below #undef FOURCC // implementation rationale: // - can't pass code as string, and use s[0]..s[3], because // VC6/7 don't realize the macro is constant // (it should be usable as a switch{} expression) // - the casts are ugly but necessary. std::uint32_t is required because // std::uint8_t << 8 == 0; the additional std::uint8_t cast ensures each // character is treated as unsigned (otherwise, they'd be promoted to signed // int before the std::uint32_t cast, which would break things). /// big-endian version of FOURCC #define FOURCC_BE(a,b,c,d) ( static_cast(static_cast(a)) << 24 | \ static_cast(static_cast(b)) << 16 | \ static_cast(static_cast(c)) << 8 | \ static_cast(static_cast(d)) << 0 ) /// little-endian version of FOURCC #define FOURCC_LE(a,b,c,d) ( static_cast(static_cast(a)) << 0 | \ static_cast(static_cast(b)) << 8 | \ static_cast(static_cast(c)) << 16 | \ static_cast(static_cast(d)) << 24 ) #if BYTE_ORDER == BIG_ENDIAN # define FOURCC FOURCC_BE #else # define FOURCC FOURCC_LE #endif #if BYTE_ORDER == BIG_ENDIAN // convert a little-endian number to/from native byte order. # define to_le16(x) swap16(x) # define to_le32(x) swap32(x) # define to_le64(x) swap64(x) // convert a big-endian number to/from native byte order. # define to_be16(x) (x) # define to_be32(x) (x) # define to_be64(x) (x) #else // LITTLE_ENDIAN // convert a little-endian number to/from native byte order. # define to_le16(x) (x) # define to_le32(x) (x) # define to_le64(x) (x) // convert a big-endian number to/from native byte order. # define to_be16(x) swap16(x) # define to_be32(x) swap32(x) # define to_be64(x) swap64(x) #endif /// read a little-endian number from memory into native byte order. std::uint16_t read_le16(const void* p); std::uint32_t read_le32(const void* p); /// see read_le16 std::uint64_t read_le64(const void* p); /// see read_le16 /// read a big-endian number from memory into native byte order. std::uint16_t read_be16(const void* p); std::uint32_t read_be32(const void* p); /// see read_be16 std::uint64_t read_be64(const void* p); /// see read_be16 /// write a little-endian number to memory in native byte order. void write_le16(void* p, std::uint16_t x); void write_le32(void* p, std::uint32_t x); /// see write_le16 void write_le64(void* p, std::uint64_t x); /// see write_le16 /// write a big-endian number to memory in native byte order. void write_be16(void* p, std::uint16_t x); void write_be32(void* p, std::uint32_t x); /// see write_be16 void write_be64(void* p, std::uint64_t x); /// see write_be16 /** * zero-extend \ (truncated to 8) bytes of little-endian data to * std::uint64_t, starting at address \ (need not be aligned). **/ std::uint64_t movzx_le64(const std::uint8_t* p, size_t size); std::uint64_t movzx_be64(const std::uint8_t* p, size_t size); /** * sign-extend \ (truncated to 8) bytes of little-endian data to * std::int64_t, starting at address \ (need not be aligned). **/ std::int64_t movsx_le64(const std::uint8_t* p, size_t size); std::int64_t movsx_be64(const std::uint8_t* p, size_t size); #if MSC_VERSION extern unsigned short _byteswap_ushort(unsigned short); extern unsigned long _byteswap_ulong(unsigned long); extern unsigned __int64 _byteswap_uint64(unsigned __int64); #pragma intrinsic(_byteswap_ushort) #pragma intrinsic(_byteswap_ulong) #pragma intrinsic(_byteswap_uint64) # define swap16 _byteswap_ushort # define swap32 _byteswap_ulong # define swap64 _byteswap_uint64 #elif defined(linux) # include # if defined(__arch__swab16) && !defined(swap16) # define swap16 __arch__swab16 # endif # if defined(__arch__swab32) && !defined(swap32) # define swap32 __arch__swab32 # endif # if defined(__arch__swab64) && !defined(swap64) # define swap64 __arch__swab64 # endif #endif #ifndef swap16 std::uint16_t swap16(const std::uint16_t x); #endif #ifndef swap32 std::uint32_t swap32(const std::uint32_t x); #endif #ifndef swap64 std::uint64_t swap64(const std::uint64_t x); #endif #endif // #ifndef INCLUDED_BYTE_ORDER