/* Copyright (C) 2022 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INCLUDED_ALLOCATORS_FREELIST #define INCLUDED_ALLOCATORS_FREELIST #include // "freelist" is a pointer to the first unused element or a sentinel. // their memory holds a pointer to the previous element in the freelist // (or its own address in the case of sentinels to avoid branches) // // rationale for the function-based interface: a class encapsulating the // freelist pointer would force each header to include this header, // whereas this approach only requires a void* pointer and calling // mem_freelist_Sentinel from the implementation. // // these functions are inlined because allocation is sometimes time-critical. // @return the address of a sentinel element, suitable for initializing // a freelist pointer. subsequent mem_freelist_Detach on that freelist // will return 0. void* mem_freelist_Sentinel(); static inline void mem_freelist_AddToFront(void*& freelist, void* el) { ASSERT(freelist != 0); ASSERT(el != 0); memcpy(el, &freelist, sizeof(void*)); freelist = el; } // @return 0 if the freelist is empty, else a pointer that had // previously been passed to mem_freelist_AddToFront. static inline void* mem_freelist_Detach(void*& freelist) { ASSERT(freelist != 0); void* prev_el; memcpy(&prev_el, freelist, sizeof(void*)); void* el = (freelist == prev_el)? 0 : freelist; freelist = prev_el; return el; } #endif // #ifndef INCLUDED_ALLOCATORS_FREELIST