/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "graphics/FontManager.h" #include "graphics/FontMetrics.h" #include "gui/CGUI.h" #include "gui/CGUISetting.h" #include "gui/CGUIText.h" #include "gui/ObjectBases/IGUIObject.h" #include "gui/SettingTypes/CGUIString.h" #include "ps/CLogger.h" #include "ps/ConfigDB.h" #include "ps/Filesystem.h" #include "ps/ProfileViewer.h" #include "ps/VideoMode.h" #include "renderer/Renderer.h" #include "scriptinterface/ScriptInterface.h" #include #include class TestGUISetting : public CxxTest::TestSuite { std::unique_ptr m_Viewer; std::unique_ptr m_Renderer; public: class TestGUIObject : public IGUIObject { public: TestGUIObject(CGUI& gui) : IGUIObject(gui) {} void Draw(CCanvas2D&) {} }; void setUp() { g_VFS = CreateVfs(); TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.minimal" / "", VFS_MOUNT_MUST_EXIST)); TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY)); CXeromyces::Startup(); // The renderer spews messages. TestLogger logger; // We need to initialise the renderer to initialise the font manager. // TODO: decouple this. CConfigDB::Initialise(); CConfigDB::Instance()->SetValueString(CFG_SYSTEM, "rendererbackend", "dummy"); g_VideoMode.InitNonSDL(); g_VideoMode.CreateBackendDevice(false); m_Viewer = std::make_unique(); m_Renderer = std::make_unique(g_VideoMode.GetBackendDevice()); } void tearDown() { m_Renderer.reset(); m_Viewer.reset(); g_VideoMode.Shutdown(); CConfigDB::Shutdown(); CXeromyces::Terminate(); g_VFS.reset(); DeleteDirectory(DataDir() / "_testcache"); } void test_movability() { CGUI gui{*g_ScriptContext}; TestGUIObject object(gui); static_assert(std::is_move_constructible_v>); static_assert(!std::is_move_assignable_v>); CGUISimpleSetting settingA(&object, "A"); TS_ASSERT(settingA->empty()); TS_ASSERT(object.SettingExists("A")); object.SetSettingFromString("A", L"ValueA", false); TS_ASSERT_EQUALS(*settingA, "ValueA"); CGUISimpleSetting settingB(std::move(settingA)); TS_ASSERT(object.SettingExists("A")); object.SetSettingFromString("A", L"ValueB", false); TS_ASSERT_EQUALS(*settingB, "ValueB"); } };