/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUI_MOUSE_EVENT_MASK #define INCLUDED_GUI_MOUSE_EVENT_MASK #include "gui/CGUISetting.h" #include "ps/CStr.h" #include #include class CRect; class CVector2D; class IGUIObject; class ScriptRequest; /** * A custom shape that changes the object's "over-ability", and thus where one can click on it. * Supported: * - "texture:[path]" loads a texture and uses either the alpha or the red channel. Any non-0 is clickable. * The texture is always 'stretched' in sprite terminology. * * TODO: * - the minimap circular shape should be moved here. */ class CGUIMouseEventMask : public IGUISetting { public: NONCOPYABLE(CGUIMouseEventMask); CGUIMouseEventMask(IGUIObject* owner); CGUIMouseEventMask(CGUIMouseEventMask&&) = default; CGUIMouseEventMask& operator=(CGUIMouseEventMask&&) = delete; ~CGUIMouseEventMask(); /** * @return true if the mask is initialised <=> its spec is not "" */ explicit operator bool() const { return !!m_Impl; } /** * @return true if the mouse pointer is over the mask. False if the mask is not initialised. */ bool IsMouseOver(const CVector2D& mousePos, const CRect& objectSize) const; void ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue value) override; class Impl; protected: bool DoFromString(const CStrW& value) override; bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) override; std::string m_Spec; std::unique_ptr m_Impl; }; #endif // INCLUDED_GUI_MOUSE_EVENT_MASK