/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUIHOTKEY #define INCLUDED_CGUIHOTKEY #include "gui/CGUISetting.h" #include "scriptinterface/ScriptForward.h" #include "ps/CStr.h" class IGUIObject; class ScriptRequest; /** * Manages a hotkey setting for a GUI object. */ class CGUIHotkey : public CGUISimpleSetting { public: CGUIHotkey(IGUIObject* pObject, const CStr& Name) : CGUISimpleSetting(pObject, Name) {} NONCOPYABLE(CGUIHotkey); CGUIHotkey(CGUIHotkey&&) = default; CGUIHotkey& operator=(CGUIHotkey&&) = delete; bool DoFromString(const CStrW& value) override; bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) override; void OnSettingChange(const CStr& setting, bool sendMessage) override; }; #endif // INCLUDED_CGUIHOTKEY