/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CGUIHOTKEY
#define INCLUDED_CGUIHOTKEY
#include "gui/CGUISetting.h"
#include "scriptinterface/ScriptForward.h"
#include "ps/CStr.h"
class IGUIObject;
class ScriptRequest;
/**
* Manages a hotkey setting for a GUI object.
*/
class CGUIHotkey : public CGUISimpleSetting
{
public:
CGUIHotkey(IGUIObject* pObject, const CStr& Name) : CGUISimpleSetting(pObject, Name)
{}
NONCOPYABLE(CGUIHotkey);
CGUIHotkey(CGUIHotkey&&) = default;
CGUIHotkey& operator=(CGUIHotkey&&) = delete;
bool DoFromString(const CStrW& value) override;
bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) override;
void OnSettingChange(const CStr& setting, bool sendMessage) override;
};
#endif // INCLUDED_CGUIHOTKEY