/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ScriptFunctions.h" #include "graphics/scripting/JSInterface_GameView.h" #include "gui/Scripting/JSInterface_GUIManager.h" #include "gui/Scripting/JSInterface_GUISize.h" #include "i18n/scripting/JSInterface_L10n.h" #include "lobby/scripting/JSInterface_Lobby.h" #include "network/scripting/JSInterface_Network.h" #include "ps/scripting/JSInterface_ConfigDB.h" #include "ps/scripting/JSInterface_Console.h" #include "ps/scripting/JSInterface_Debug.h" #include "ps/scripting/JSInterface_Game.h" #include "ps/scripting/JSInterface_Hotkey.h" #include "ps/scripting/JSInterface_Main.h" #include "ps/scripting/JSInterface_Mod.h" #include "ps/scripting/JSInterface_ModIo.h" #include "ps/scripting/JSInterface_SavedGame.h" #include "ps/scripting/JSInterface_UserReport.h" #include "ps/scripting/JSInterface_VFS.h" #include "ps/scripting/JSInterface_VisualReplay.h" #include "renderer/scripting/JSInterface_Renderer.h" #include "scriptinterface/ScriptInterface.h" #include "simulation2/scripting/JSInterface_Simulation.h" #include "soundmanager/scripting/JSInterface_Sound.h" /* * This file defines a set of functions that are available to GUI scripts, to allow * interaction with the rest of the engine. * Functions are exposed to scripts within the global object 'Engine', so * scripts should call "Engine.FunctionName(...)" etc. */ void GuiScriptingInit(ScriptInterface& scriptInterface) { ScriptRequest rq(scriptInterface); JSI_GUISize::RegisterScriptClass(scriptInterface); JSI_ConfigDB::RegisterScriptFunctions(rq); JSI_Console::RegisterScriptFunctions(rq); JSI_Debug::RegisterScriptFunctions(rq); JSI_GUIManager::RegisterScriptFunctions(rq); JSI_Game::RegisterScriptFunctions(rq); JSI_GameView::RegisterScriptFunctions(rq); JSI_Hotkey::RegisterScriptFunctions(rq); JSI_L10n::RegisterScriptFunctions(rq); JSI_Lobby::RegisterScriptFunctions(rq); JSI_Main::RegisterScriptFunctions(rq); JSI_Mod::RegisterScriptFunctions(rq); JSI_ModIo::RegisterScriptFunctions(rq); JSI_Network::RegisterScriptFunctions(rq); JSI_Renderer::RegisterScriptFunctions(rq); JSI_SavedGame::RegisterScriptFunctions(rq); JSI_Simulation::RegisterScriptFunctions(rq); JSI_Sound::RegisterScriptFunctions(rq); JSI_UserReport::RegisterScriptFunctions(rq); JSI_VFS::RegisterScriptFunctions_ReadWriteAnywhere(rq); JSI_VisualReplay::RegisterScriptFunctions(rq); }