/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUISIZE #define INCLUDED_JSI_GUISIZE #include "ps/CStr.h" #include "scriptinterface/ScriptForward.h" #include "scriptinterface/ScriptTypes.h" namespace JSI_GUISize { extern JSClass JSI_class; extern JSClassOps JSI_classops; extern JSPropertySpec JSI_props[]; extern JSFunctionSpec JSI_methods[]; void RegisterScriptClass(ScriptInterface& scriptInterface); bool construct(JSContext* cx, uint argc, JS::Value* vp); bool toString(JSContext* cx, uint argc, JS::Value* vp); CStr ToPercentString(double pix, double per); } #endif // INCLUDED_JSI_GUISIZE