/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CTOOLTIP
#define INCLUDED_CTOOLTIP
#include "gui/CGUISprite.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "gui/ObjectBases/IGUITextOwner.h"
#include "gui/SettingTypes/CGUIString.h"
#include "maths/Vector2D.h"
/**
* Dynamic tooltips. Similar to CText.
*/
class CTooltip : public IGUIObject, public IGUITextOwner
{
GUI_OBJECT(CTooltip)
public:
CTooltip(CGUI& pGUI);
virtual ~CTooltip();
const CStr& GetUsedObject() const { return m_UseObject; }
i32 GetTooltipDelay() const { return m_Delay; }
bool ShouldHideObject() const { return m_HideObject; }
void SetMousePos(const CVector2D& vec) { m_MousePos.Set(vec, true); }
protected:
void SetupText();
/**
* @see IGUIObject#UpdateCachedSize()
*/
void UpdateCachedSize();
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
virtual void Draw(CCanvas2D& canvas);
virtual float GetBufferedZ() const;
CGUISimpleSetting m_BufferZone;
CGUISimpleSetting m_Caption;
CGUISimpleSetting m_Font;
CGUISimpleSetting m_Sprite;
CGUISimpleSetting m_Delay;
CGUISimpleSetting m_TextColor;
CGUISimpleSetting m_MaxWidth;
CGUISimpleSetting m_Offset;
CGUISimpleSetting m_Anchor;
CGUISimpleSetting m_Independent;
CGUISimpleSetting m_MousePos;
CGUISimpleSetting m_UseObject;
CGUISimpleSetting m_HideObject;
};
#endif // INCLUDED_CTOOLTIP