/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CTEXT #define INCLUDED_CTEXT #include "gui/CGUISprite.h" #include "gui/ObjectBases/IGUIObject.h" #include "gui/ObjectBases/IGUIScrollBarOwner.h" #include "gui/ObjectBases/IGUITextOwner.h" #include "gui/SettingTypes/CGUIString.h" /** * Text field that just displays static text. */ class CText : public IGUIObject, public IGUIScrollBarOwner, public IGUITextOwner { GUI_OBJECT(CText) public: CText(CGUI& pGUI); virtual ~CText(); /** * @see IGUIObject#ResetStates() */ virtual void ResetStates(); /** * @see IGUIObject#UpdateCachedSize() */ virtual void UpdateCachedSize(); /** * @return the object text size. */ CSize2D GetTextSize(); virtual const CStrW& GetTooltipText() const; protected: /** * Sets up text, should be called every time changes has been * made that can change the visual. */ void SetupText(); /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); /** * Draws the Text */ virtual void Draw(CCanvas2D& canvas); virtual void CreateJSObject(); /** * Placement of text. Ignored when scrollbars are active. */ CVector2D m_TextPos; CGUISimpleSetting m_BufferZone; CGUISimpleSetting m_Caption; CGUISimpleSetting m_Clip; CGUISimpleSetting m_Font; CGUISimpleSetting m_ScrollBar; CGUISimpleSetting m_ScrollBarStyle; CGUISimpleSetting m_ScrollBottom; CGUISimpleSetting m_ScrollTop; CGUISimpleSetting m_Sprite; CGUISimpleSetting m_SpriteOverlay; CGUISimpleSetting m_TextColor; CGUISimpleSetting m_TextColorDisabled; }; #endif // INCLUDED_CTEXT