/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSLIDER #define INCLUDED_CSLIDER #include "gui/CGUISprite.h" #include "gui/ObjectBases/IGUIButtonBehavior.h" #include "gui/ObjectBases/IGUIObject.h" #include "maths/Vector2D.h" class CSlider : public IGUIObject, public IGUIButtonBehavior { GUI_OBJECT(CSlider) public: CSlider(CGUI& pGUI); virtual ~CSlider(); protected: static const CStr EventNameValueChange; /** * @see IGUIObject#ResetStates() */ virtual void ResetStates(); /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); virtual void Draw(CCanvas2D& canvas); /** * Change settings and send the script event */ void UpdateValue(); CRect GetButtonRect() const; /** * @return ratio between the value of the slider and its actual size in the GUI */ float GetSliderRatio() const; void IncrementallyChangeValue(const float value); // Settings CGUISimpleSetting m_ButtonSide; CGUISimpleSetting m_MinValue; CGUISimpleSetting m_MaxValue; CGUISimpleSetting m_Sprite, m_SpriteDisabled; CGUISimpleSetting m_SpriteBar, m_SpriteBarDisabled; CGUISimpleSetting m_Value; private: CVector2D m_Mouse; }; #endif // INCLUDED_CSLIDER