/* Copyright (C) 20244 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CSCROLLPANEL
#define INCLUDED_CSCROLLPANEL
#include "gui/ObjectBases/IGUIPanel.h"
#include "gui/ObjectBases/IGUIScrollBarOwner.h"
#include "gui/SettingTypes/EScrollOrientation.h"
#include "ps/CStr.h"
class CScrollPanel : public IGUIPanel, public IGUIScrollBarOwner
{
GUI_OBJECT(CScrollPanel)
mutable std::vector m_ModifiedChildren; // To store the modified vector
public:
CScrollPanel(CGUI& pGUI);
virtual ~CScrollPanel();
virtual void UpdateCachedSize();
virtual void ResetStates();
void Setup();
void ResetScrollPosition(EScrollOrientation orientation = EScrollOrientation::BOTH);
protected:
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
void UpdateScrollPosition(float vscroll, float hscroll);
bool HasHorizontalScrollBar() const { return *m_Orientation == EScrollOrientation::HORIZONTAL || *m_Orientation == EScrollOrientation::BOTH; };
bool HasVerticalScrollBar() const { return *m_Orientation == EScrollOrientation::VERTICAL || *m_Orientation == EScrollOrientation::BOTH; };
virtual void Draw(CCanvas2D& canvas);
virtual void CreateJSObject();
CGUISimpleSetting m_Orientation;
CGUISimpleSetting m_ScrollBarStyle;
CGUISimpleSetting m_MinWidth;
CGUISimpleSetting m_MinHeight;
};
#endif // INCLUDED_CSCROLLPANEL