/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CPROGRESSBAR #define INCLUDED_CPROGRESSBAR #include "gui/ObjectBases/IGUIObject.h" #include "gui/CGUISprite.h" /** * Object used to draw a value (e.g. progress) from 0 to 100 visually. */ class CProgressBar : public IGUIObject { GUI_OBJECT(CProgressBar) public: CProgressBar(CGUI& pGUI); virtual ~CProgressBar(); protected: /** * Draws the progress bar */ virtual void Draw(CCanvas2D& canvas); /** * @see IGUIObject#HandleMessage() * If the progress is changed, ensure the interval is between 0 and 100. */ void HandleMessage(SGUIMessage& Message); // Settings CGUISimpleSetting m_SpriteBackground; CGUISimpleSetting m_SpriteBar; CGUISimpleSetting m_Progress; }; #endif // INCLUDED_CPROGRESSBAR