/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CProgressBar.h" #include "gui/CGUI.h" CProgressBar::CProgressBar(CGUI& pGUI) : IGUIObject(pGUI), m_SpriteBackground(this, "sprite_background"), m_SpriteBar(this, "sprite_bar"), m_Progress(this, "progress") // Between 0 and 100. { } CProgressBar::~CProgressBar() { } void CProgressBar::HandleMessage(SGUIMessage& Message) { IGUIObject::HandleMessage(Message); switch (Message.type) { case GUIM_SETTINGS_UPDATED: if (Message.value == "progress") { if (m_Progress > 100.f) m_Progress.Set(100.f, true); else if (m_Progress < 0.f) m_Progress.Set(0.f, true); } break; default: break; } } void CProgressBar::Draw(CCanvas2D& canvas) { m_pGUI.DrawSprite(m_SpriteBackground, canvas, m_CachedActualSize); // Get size of bar (notice it is drawn slightly closer, to appear above the background) CRect size = m_CachedActualSize; size.right = size.left + m_CachedActualSize.GetWidth() * (m_Progress / 100.f), m_pGUI.DrawSprite(m_SpriteBar, canvas, size); }