/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MINIMAP #define INCLUDED_MINIMAP #include "graphics/Color.h" #include "graphics/Texture.h" #include "gui/ObjectBases/IGUIObject.h" #include "maths/Vector2D.h" #include "renderer/VertexArray.h" #include #include class CMatrix3D; class CMiniMap : public IGUIObject { GUI_OBJECT(CMiniMap) public: CMiniMap(CGUI& pGUI); virtual ~CMiniMap(); bool Flare(const CVector2D& pos, const CStr& colorStr); protected: struct MapFlare { CVector2D pos; CColor color; double time; }; virtual void Draw(CCanvas2D& canvas); virtual void CreateJSObject(); /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); /** * @see IGUIObject#IsMouseOver() */ virtual bool IsMouseOver() const; private: void SetCameraPositionFromMousePosition(); bool FireWorldClickEvent(int button, int clicks); static const CStr EventNameWorldClick; // Whether or not the mouse is currently down bool m_Clicking; std::deque m_MapFlares; std::vector m_FlareTextures; CGUISimpleSetting m_FlareTextureCount; CGUISimpleSetting m_FlareRenderSize; CGUISimpleSetting m_FlareInterleave; CGUISimpleSetting m_FlareAnimationSpeed; CGUISimpleSetting m_FlareLifetimeSeconds; CGUISimpleSetting m_FlareStartFadeSeconds; CGUISimpleSetting m_FlareStopFadeSeconds; // Whether to draw a black square around and under the minimap. CGUISimpleSetting m_Mask; // map size ssize_t m_MapSize; // 1.f if map is circular or 1.414f if square (to shrink it inside the circle) float m_MapScale; void RecreateFlareTextures(); void DrawViewRect(CCanvas2D& canvas) const; void DrawFlare(CCanvas2D& canvas, const MapFlare& flare, double currentTime) const; void DrawFlareFrame(CCanvas2D& canvas, const u32 frameIndex, const CRect& destination, const CColor& color, float alpha) const; void GetMouseWorldCoordinates(float& x, float& z) const; float GetAngle() const; CVector2D WorldSpaceToMiniMapSpace(const CVector3D& worldPosition) const; }; #endif // INCLUDED_MINIMAP