/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CHOTKEYPICKER #define INCLUDED_CHOTKEYPICKER #include "gui/CGUI.h" #include "gui/ObjectBases/IGUIObject.h" #include "lib/external_libraries/libsdl.h" #include "ps/CStr.h" #include /** * When in focus, returns all currently pressed keys. * After a set time without changes, it will trigger a "combination" event. * * Used to create new hotkey combinations in-game. Mostly custom. * This object does not draw anything. */ class CHotkeyPicker : public IGUIObject { GUI_OBJECT(CHotkeyPicker) public: CHotkeyPicker(CGUI& pGUI); virtual ~CHotkeyPicker(); // Do nothing. virtual void Draw(CCanvas2D& UNUSED(canvas)) {}; // Checks if the timer has passed and we need to fire a "combination" event. virtual void Tick(); // React to blur/focus. virtual void HandleMessage(SGUIMessage& Message); // Pre-empt events: this is our sole purpose. virtual InReaction PreemptEvent(const SDL_Event_* ev); struct Key { // The scancode is used for fast comparisons. SDL_Scancode code; // This is the name ultimately stored in the config file. CStr scancodeName; }; protected: // Fire an event with m_KeysPressed as argument. void FireEvent(const CStr& event); // Time without changes until a "combination" event is sent. CGUISimpleSetting m_TimeToCombination; // Time of the last registered key change. double m_LastKeyChange; // Keep track of which keys we are pressing, and precompute their name for JS code. std::vector m_KeysPressed; static const CStr EventNameCombination; static const CStr EventNameKeyChange; }; #endif // INCLUDED_CHOTKEYPICKER