/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * This is the top class of the whole GUI, all objects * and settings are stored within this class. */ #ifndef INCLUDED_CGUIDUMMYOBJECT #define INCLUDED_CGUIDUMMYOBJECT #include "gui/ObjectBases/IGUIObject.h" /** * Dummy object are used for the base object and objects of type "empty". */ class CGUIDummyObject : public IGUIObject { GUI_OBJECT(CGUIDummyObject) public: CGUIDummyObject(CGUI& pGUI) : IGUIObject(pGUI) {} virtual void Draw(CCanvas2D& UNUSED(canvas)) {} /** * Empty can never be hovered. It is only a category. */ virtual bool IsMouseOver() const { return false; } }; #endif // INCLUDED_CGUIDUMMYOBJECT