/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHECKBOX #define INCLUDED_CCHECKBOX #include "gui/CGUISprite.h" #include "gui/ObjectBases/IGUIObject.h" #include "gui/ObjectBases/IGUIButtonBehavior.h" class CCheckBox : public IGUIObject, public IGUIButtonBehavior { GUI_OBJECT(CCheckBox) public: CCheckBox(CGUI& pGUI); virtual ~CCheckBox(); /** * @see IGUIObject#ResetStates() */ virtual void ResetStates(); /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); /** * Draws the control */ virtual void Draw(CCanvas2D& canvas); protected: // Settings CGUISimpleSetting m_Checked; CGUISimpleSetting m_SpriteUnchecked; CGUISimpleSetting m_SpriteUncheckedOver; CGUISimpleSetting m_SpriteUncheckedPressed; CGUISimpleSetting m_SpriteUncheckedDisabled; CGUISimpleSetting m_SpriteChecked; CGUISimpleSetting m_SpriteCheckedOver; CGUISimpleSetting m_SpriteCheckedPressed; CGUISimpleSetting m_SpriteCheckedDisabled; }; #endif // INCLUDED_CCHECKBOX