/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "CCheckBox.h"
#include "gui/CGUI.h"
CCheckBox::CCheckBox(CGUI& pGUI)
: IGUIObject(pGUI),
IGUIButtonBehavior(*static_cast(this)),
m_Checked(this, "checked"),
m_SpriteUnchecked(this, "sprite"),
m_SpriteUncheckedOver(this, "sprite_over"),
m_SpriteUncheckedPressed(this, "sprite_pressed"),
m_SpriteUncheckedDisabled(this, "sprite_disabled"),
m_SpriteChecked(this, "sprite2"),
m_SpriteCheckedOver(this, "sprite2_over"),
m_SpriteCheckedPressed(this, "sprite2_pressed"),
m_SpriteCheckedDisabled(this, "sprite2_disabled")
{
}
CCheckBox::~CCheckBox()
{
}
void CCheckBox::ResetStates()
{
IGUIObject::ResetStates();
IGUIButtonBehavior::ResetStates();
}
void CCheckBox::HandleMessage(SGUIMessage& Message)
{
IGUIObject::HandleMessage(Message);
IGUIButtonBehavior::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
{
m_Checked.Set(!m_Checked, true);
break;
}
default:
break;
}
}
void CCheckBox::Draw(CCanvas2D& canvas)
{
m_pGUI.DrawSprite(
m_Checked ?
GetButtonSprite(m_SpriteChecked, m_SpriteCheckedOver, m_SpriteCheckedPressed, m_SpriteCheckedDisabled) :
GetButtonSprite(m_SpriteUnchecked, m_SpriteUncheckedOver, m_SpriteUncheckedPressed, m_SpriteUncheckedDisabled),
canvas,
m_CachedActualSize);
}