/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHART #define INCLUDED_CCHART #include "gui/ObjectBases/IGUIObject.h" #include "gui/ObjectBases/IGUITextOwner.h" #include "gui/SettingTypes/CGUIColor.h" #include "gui/SettingTypes/CGUIList.h" #include "gui/SettingTypes/CGUISeries.h" #include "maths/Size2D.h" #include "maths/Vector2D.h" #include struct CChartData { // Avoid copying the container. NONCOPYABLE(CChartData); MOVABLE(CChartData); CChartData() = default; CGUIColor m_Color; std::vector m_Points; }; /** * Chart for a data visualization as lines or points */ class CChart : public IGUIObject, public IGUITextOwner { GUI_OBJECT(CChart) public: CChart(CGUI& pGUI); virtual ~CChart(); protected: /** * @see IGUIObject#UpdateCachedSize() */ void UpdateCachedSize(); /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); /** * Draws the Chart */ virtual void Draw(CCanvas2D& canvas); virtual CRect GetChartRect() const; void UpdateSeries(); void SetupText(); std::vector m_Series; CVector2D m_LeftBottom, m_RightTop; std::vector m_TextPositions; bool m_EqualX, m_EqualY; // Settings CGUISimpleSetting m_AxisColor; CGUISimpleSetting m_AxisWidth; CGUISimpleSetting m_BufferZone; CGUISimpleSetting m_Font; CGUISimpleSetting m_FormatX; CGUISimpleSetting m_FormatY; CGUISimpleSetting m_SeriesColor; CGUISimpleSetting m_SeriesSetting; private: void DrawAxes(CCanvas2D& canvas) const; CSize2D AddFormattedValue(const CStrW& format, const float value, const CStrW& font, const float buffer_zone); void UpdateBounds(); }; #endif // INCLUDED_CCHART