/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "IGUIScrollBarOwner.h" #include "gui/CGUI.h" #include "gui/IGUIScrollBar.h" #include "gui/ObjectBases/IGUIObject.h" IGUIScrollBarOwner::IGUIScrollBarOwner(IGUIObject& pObject) : m_pObject(pObject) { } IGUIScrollBarOwner::~IGUIScrollBarOwner() = default; void IGUIScrollBarOwner::ResetStates() { for (const std::unique_ptr& scrollBar : m_ScrollBars) scrollBar->SetBarPressed(false); } void IGUIScrollBarOwner::AddScrollBar(std::unique_ptr scrollbar) { scrollbar->SetHostObject(this); m_ScrollBars.emplace_back(std::move(scrollbar)); } const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const { return m_pObject.GetGUI().GetScrollBarStyle(style); } void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg) { for (const std::unique_ptr& scrollBar : m_ScrollBars) scrollBar->HandleMessage(msg); } void IGUIScrollBarOwner::Draw(CCanvas2D& canvas) { for (const std::unique_ptr& scrollBar : m_ScrollBars) scrollBar->Draw(canvas); } float IGUIScrollBarOwner::GetScrollBarPos(const int index) const { return m_ScrollBars[index]->GetPos(); }