/* Copyright (C) 20244 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_IPANEL
#define INCLUDED_IPANEL
#include "gui/ObjectBases/IGUIObject.h"
class IGUIPanel : public IGUIObject
{
public:
IGUIPanel(CGUI& pGUI);
virtual ~IGUIPanel();
virtual void UpdateCachedSize();
virtual CRect GetComputedSize();
virtual bool IsMouseOver() const;
virtual const std::vector& GetVisibleChildren() const;
protected:
CRect m_CachedLayoutActualSize;
bool m_Drawing = false;
};
#endif // INCLUDED_IPANEL