/* Copyright (C) 20244 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IPANEL #define INCLUDED_IPANEL #include "gui/ObjectBases/IGUIObject.h" class IGUIPanel : public IGUIObject { public: IGUIPanel(CGUI& pGUI); virtual ~IGUIPanel(); virtual void UpdateCachedSize(); virtual CRect GetComputedSize(); virtual bool IsMouseOver() const; virtual const std::vector& GetVisibleChildren() const; protected: CRect m_CachedLayoutActualSize; bool m_Drawing = false; }; #endif // INCLUDED_IPANEL