/* Copyright (C) 20244 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "IGUIPanel.h"
#include "gui/CGUI.h"
IGUIPanel::IGUIPanel(CGUI& pGUI)
: IGUIObject(pGUI)
{
}
IGUIPanel::~IGUIPanel()
{
}
bool IGUIPanel::IsMouseOver() const
{
return m_CachedLayoutActualSize.PointInside(m_pGUI.GetMousePos());
}
void IGUIPanel::UpdateCachedSize()
{
IGUIObject::UpdateCachedSize();
m_CachedLayoutActualSize = m_CachedActualSize;
}
CRect IGUIPanel::GetComputedSize()
{
UpdateCachedSize();
return m_CachedLayoutActualSize;
}
const std::vector& IGUIPanel::GetVisibleChildren() const
{
if (m_Drawing)
return m_Children;
static std::vector emptyVector;
return emptyVector;
}