/* Copyright (C) 20244 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "IGUIPanel.h" #include "gui/CGUI.h" IGUIPanel::IGUIPanel(CGUI& pGUI) : IGUIObject(pGUI) { } IGUIPanel::~IGUIPanel() { } bool IGUIPanel::IsMouseOver() const { return m_CachedLayoutActualSize.PointInside(m_pGUI.GetMousePos()); } void IGUIPanel::UpdateCachedSize() { IGUIObject::UpdateCachedSize(); m_CachedLayoutActualSize = m_CachedActualSize; } CRect IGUIPanel::GetComputedSize() { UpdateCachedSize(); return m_CachedLayoutActualSize; } const std::vector& IGUIPanel::GetVisibleChildren() const { if (m_Drawing) return m_Children; static std::vector emptyVector; return emptyVector; }