/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* Interface class that enhance the IGUIObject with buttony behavior (click and release to click a button), and the GUI message GUIM_PRESSED. When creating a class with extended settings and buttony behavior, just do a multiple inheritance. */ #ifndef INCLUDED_IGUIBUTTONBEHAVIOR #define INCLUDED_IGUIBUTTONBEHAVIOR #include "gui/ObjectBases/IGUIObject.h" #include "ps/CStr.h" class CGUISpriteInstance; /** * Appends button behaviours to the IGUIObject. * Can be used with multiple inheritance alongside * IGUISettingsObject and such. */ class IGUIButtonBehavior { NONCOPYABLE(IGUIButtonBehavior); public: IGUIButtonBehavior(IGUIObject& pObject); virtual ~IGUIButtonBehavior(); /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); /** * This is a function that lets a button being drawn, * it regards if it's over, disabled, pressed and such. * * @param sprite Sprite drawn when not pressed, hovered or disabled * @param sprite_over Sprite drawn when m_MouseHovering is true * @param sprite_pressed Sprite drawn when m_Pressed is true * @param sprite_disabled Sprite drawn when "enabled" is false */ const CGUISpriteInstance& GetButtonSprite(const CGUISpriteInstance& sprite, const CGUISpriteInstance& sprite_over, const CGUISpriteInstance& sprite_pressed, const CGUISpriteInstance& sprite_disabled) const; protected: static const CStr EventNamePress; static const CStr EventNamePressRight; static const CStr EventNamePressRightDisabled; static const CStr EventNameDoublePress; static const CStr EventNameDoublePressRight; static const CStr EventNameRelease; static const CStr EventNameReleaseRight; /** * @see IGUIObject#ResetStates() */ virtual void ResetStates(); /** * Everybody knows how a button works, you don't simply press it, * you have to first press the button, and then release it... * in between those two steps you can actually leave the button * area, as long as you release it within the button area... Anyway * this lets us know we are done with step one (clicking). */ bool m_Pressed; bool m_PressedRight; CGUISimpleSetting m_SoundDisabled; CGUISimpleSetting m_SoundEnter; CGUISimpleSetting m_SoundLeave; CGUISimpleSetting m_SoundPressed; CGUISimpleSetting m_SoundReleased; private: /** * Reference to the IGUIObject. * Private, because we don't want to inherit it in multiple classes. */ IGUIObject& m_pObject; }; #endif // INCLUDED_IGUIBUTTONBEHAVIOR