/* Copyright (C) 2020 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "gui/ObjectTypes/CButton.h" #include "gui/ObjectTypes/CChart.h" #include "gui/ObjectTypes/CCheckBox.h" #include "gui/ObjectTypes/CDropDown.h" #include "gui/ObjectTypes/CGUIDummyObject.h" #include "gui/ObjectTypes/CHotkeyPicker.h" #include "gui/ObjectTypes/CImage.h" #include "gui/ObjectTypes/CInput.h" #include "gui/ObjectTypes/CList.h" #include "gui/ObjectTypes/CMiniMap.h" #include "gui/ObjectTypes/COList.h" #include "gui/ObjectTypes/CProgressBar.h" #include "gui/ObjectTypes/CRadioButton.h" #include "gui/ObjectTypes/CSlider.h" #include "gui/ObjectTypes/CText.h" #include "gui/ObjectTypes/CTooltip.h" #include "gui/Scripting/JSInterface_GUIProxy.h" void CGUI::AddObjectTypes() { m_ProxyData.insert(JSI_GUIProxy::CreateData(*m_ScriptInterface)); m_ProxyData.insert(JSI_GUIProxy::CreateData(*m_ScriptInterface)); m_ProxyData.insert(JSI_GUIProxy::CreateData(*m_ScriptInterface)); m_ProxyData.insert(JSI_GUIProxy::CreateData(*m_ScriptInterface)); m_ProxyData.insert(JSI_GUIProxy::CreateData(*m_ScriptInterface)); AddObjectType("button", &CButton::ConstructObject); AddObjectType("chart", &CChart::ConstructObject); AddObjectType("checkbox", &CCheckBox::ConstructObject); AddObjectType("dropdown", &CDropDown::ConstructObject); AddObjectType("empty", &CGUIDummyObject::ConstructObject); AddObjectType("hotkeypicker", &CHotkeyPicker::ConstructObject); AddObjectType("image", &CImage::ConstructObject); AddObjectType("input", &CInput::ConstructObject); AddObjectType("list", &CList::ConstructObject); AddObjectType("minimap", &CMiniMap::ConstructObject); AddObjectType("olist", &COList::ConstructObject); AddObjectType("progressbar", &CProgressBar::ConstructObject); AddObjectType("radiobutton", &CRadioButton::ConstructObject); AddObjectType("slider", &CSlider::ConstructObject); AddObjectType("text", &CText::ConstructObject); AddObjectType("tooltip", &CTooltip::ConstructObject); }