/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "graphics/TextureManager.h" #include "lib/external_libraries/libsdl.h" #include "lib/file/vfs/vfs.h" #include "lib/tex/tex.h" #include "ps/ConfigDB.h" #include "ps/XML/Xeromyces.h" #include "renderer/backend/dummy/Device.h" class TestTextureManager : public CxxTest::TestSuite { PIVFS m_VFS; std::unique_ptr m_Device; public: void setUp() { CConfigDB::Initialise(); DeleteDirectory(DataDir()/"_testcache"); // clean up in case the last test run failed m_VFS = CreateVfs(); TS_ASSERT_OK(m_VFS->Mount(L"", DataDir() / "mods" / "_test.tex" / "", VFS_MOUNT_MUST_EXIST)); TS_ASSERT_OK(m_VFS->Mount(L"cache/", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY)); CXeromyces::Startup(); m_Device = std::make_unique(); } void tearDown() { CXeromyces::Terminate(); m_VFS.reset(); DeleteDirectory(DataDir()/"_testcache"); CConfigDB::Shutdown(); } void test_load_basic() { { CTextureManager texman(m_VFS, false, m_Device.get()); CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png")); TS_ASSERT(!t1->IsLoaded()); TS_ASSERT(!t1->TryLoad()); TS_ASSERT(!t1->IsLoaded()); TS_ASSERT(texman.MakeProgress()); for (size_t i = 0; i < 100; ++i) { if (texman.MakeProgress()) break; SDL_Delay(10); } TS_ASSERT(t1->IsLoaded()); // We can't test sizes because we had to disable GL function calls // and therefore couldn't load the texture. Maybe we should try loading // the texture file directly, to make sure it's actually worked. // TS_ASSERT_EQUALS(t1->GetWidth(), (size_t)64); // TS_ASSERT_EQUALS(t1->GetHeight(), (size_t)64); // CreateTexture should return the same object CTexturePtr t2 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png")); TS_ASSERT(t1 == t2); } // New texture manager - should use the cached file { CTextureManager texman(m_VFS, false, m_Device.get()); CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png")); TS_ASSERT(!t1->IsLoaded()); TS_ASSERT(t1->TryLoad()); TS_ASSERT(t1->IsLoaded()); } } void test_load_formats() { CTextureManager texman(m_VFS, false, m_Device.get()); CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.tga")); CTexturePtr t2 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-abgr.dds")); CTexturePtr t3 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-dxt1.dds")); CTexturePtr t4 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-dxt5.dds")); t1->TryLoad(); t2->TryLoad(); t3->TryLoad(); t4->TryLoad(); size_t done = 0; for (size_t i = 0; i < 100; ++i) { if (texman.MakeProgress()) ++done; if (done == 8) // 4 loads, 4 conversions break; SDL_Delay(10); } TS_ASSERT(t1->IsLoaded()); TS_ASSERT(t2->IsLoaded()); TS_ASSERT(t3->IsLoaded()); TS_ASSERT(t4->IsLoaded()); } };