/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPGENERATOR #define INCLUDED_MAPGENERATOR #include "lib/file/vfs/vfs_path.h" #include "scriptinterface/ScriptTypes.h" #include "scriptinterface/StructuredClone.h" #include #include /** * Generate the map. This does take a long time. * * @param progress Destination to write the function progress to. You must not * write to it while `RunMapGenerationScript` is running. * @param script The VFS path for the script, e.g. "maps/random/latium.js". * @param settings JSON string containing settings for the map generator. * @param flags With thous flags the engine functions get registered * `g_MapSettings` also respects this flags. * @return If there is an error `nullptr` is returned. Otherwise random map * data, according to this format: * https://trac.wildfiregames.com/wiki/Random_Map_Generator_Internals#Dataformat */ Script::StructuredClone RunMapGenerationScript(std::atomic& progress, ScriptInterface& scriptInterface, const VfsPath& script, const std::string& settings, const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT); #endif //INCLUDED_MAPGENERATOR