/* Copyright (C) 2025 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DAPINTERFACE #define INCLUDED_DAPINTERFACE #include "lib/code_annotation.h" #include #include #include #include #include #include #include #include class ScriptContext; class ScriptInterface; namespace DAP { // DapInterfaceException class DapInterfaceException : public std::runtime_error { public: explicit DapInterfaceException(const std::string& message) : std::runtime_error(message) {} }; class DapInterfaceNoJSDebuggerException : public DapInterfaceException { public: explicit DapInterfaceNoJSDebuggerException(const std::string& message) : DapInterfaceException(message) {} }; class Interface { public: Interface(const std::string server_address, int port, ScriptContext& scriptContext); ~Interface(); NONCOPYABLE(Interface); void TryHandleMessage(); void WaitForMessage(); void EndWaitingForMessage(); private: class SocketHandler; bool isJSHandlerDefined(); std::string SendDapMessage(const std::string& message); std::string OnMessage(const std::string& message); void SendEventToClient(); std::unique_ptr m_SocketImpl; std::unique_ptr m_ScriptInterface; std::string m_DapRequest; std::string m_DapResponse; std::mutex m_MsgLock; std::mutex m_WaitingLock; std::condition_variable m_MsgApplied; bool m_IsWaiting{false}; JS::RootedValue m_ModuleValue; }; } #endif // !INCLUDED_DAPINTERFACE