/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_DAPINTERFACE
#define INCLUDED_DAPINTERFACE
#include "lib/code_annotation.h"
#include
#include
#include
#include
#include
#include
#include
#include
class ScriptContext;
class ScriptInterface;
namespace DAP
{
// DapInterfaceException
class DapInterfaceException : public std::runtime_error
{
public:
explicit DapInterfaceException(const std::string& message)
: std::runtime_error(message) {}
};
class DapInterfaceNoJSDebuggerException : public DapInterfaceException
{
public:
explicit DapInterfaceNoJSDebuggerException(const std::string& message)
: DapInterfaceException(message) {}
};
class Interface
{
public:
Interface(const std::string server_address, int port, ScriptContext& scriptContext);
~Interface();
NONCOPYABLE(Interface);
void TryHandleMessage();
void WaitForMessage();
void EndWaitingForMessage();
private:
class SocketHandler;
bool isJSHandlerDefined();
std::string SendDapMessage(const std::string& message);
std::string OnMessage(const std::string& message);
void SendEventToClient();
std::unique_ptr m_SocketImpl;
std::unique_ptr m_ScriptInterface;
std::string m_DapRequest;
std::string m_DapResponse;
std::mutex m_MsgLock;
std::mutex m_WaitingLock;
std::condition_variable m_MsgApplied;
bool m_IsWaiting{false};
JS::RootedValue m_ModuleValue;
};
}
#endif // !INCLUDED_DAPINTERFACE