/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef js_SliceBudget_h #define js_SliceBudget_h #include "mozilla/Assertions.h" #include "mozilla/TimeStamp.h" #include "mozilla/Variant.h" #include #include "jstypes.h" namespace js { struct JS_PUBLIC_API TimeBudget { const int64_t budget; mozilla::TimeStamp deadline; // Calculated when SliceBudget is constructed. explicit TimeBudget(int64_t milliseconds) : budget(milliseconds) {} explicit TimeBudget(mozilla::TimeDuration duration) : TimeBudget(duration.ToMilliseconds()) {} }; struct JS_PUBLIC_API WorkBudget { const int64_t budget; explicit WorkBudget(int64_t work) : budget(work) {} }; struct UnlimitedBudget {}; /* * This class describes a limit to the amount of work to be performed in a GC * slice, so that we can return to the mutator without pausing for too long. The * budget may be based on a deadline time or an amount of work to be performed, * or may be unlimited. * * To reduce the number of gettimeofday calls, we only check the time every 1000 * operations. */ class JS_PUBLIC_API SliceBudget { static const intptr_t UnlimitedCounter = INTPTR_MAX; static const intptr_t DefaultStepsPerTimeCheck = 1000; mozilla::Variant budget; int64_t stepsPerTimeCheck = DefaultStepsPerTimeCheck; int64_t counter; SliceBudget() : budget(UnlimitedBudget()), counter(UnlimitedCounter) {} bool checkOverBudget(); public: // Use to create an unlimited budget. static SliceBudget unlimited() { return SliceBudget(); } // Instantiate as SliceBudget(TimeBudget(n)). explicit SliceBudget(TimeBudget time, int64_t stepsPerTimeCheck = DefaultStepsPerTimeCheck); // Instantiate as SliceBudget(WorkBudget(n)). explicit SliceBudget(WorkBudget work); explicit SliceBudget(mozilla::TimeDuration time) : SliceBudget(TimeBudget(time.ToMilliseconds())) {} // Register having performed the given number of steps (counted against a // work budget, or progress towards the next time or callback check). void step(uint64_t steps = 1) { MOZ_ASSERT(steps > 0); counter -= steps; } // Do enough steps to force an "expensive" (time and/or callback) check on // the next call to isOverBudget. Useful when switching between major phases // of an operation like a cycle collection. void stepAndForceCheck() { if (!isUnlimited()) { counter = 0; } } bool isOverBudget() { return counter <= 0 && checkOverBudget(); } bool isWorkBudget() const { return budget.is(); } bool isTimeBudget() const { return budget.is(); } bool isUnlimited() const { return budget.is(); } int64_t timeBudget() const { return budget.as().budget; } int64_t workBudget() const { return budget.as().budget; } int describe(char* buffer, size_t maxlen) const; }; } // namespace js #endif /* js_SliceBudget_h */