/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ /* Based on the FS Import classes: Copyright (C) 2005-2006 Feeling Software Inc Copyright (C) 2005-2006 Autodesk Media Entertainment MIT License: http://www.opensource.org/licenses/mit-license.php */ #ifndef _DAE_SYNTAX_H_ #define _DAE_SYNTAX_H_ // For all the enumerated types, please see FUDaeEnumSyntax.h. // COLLADA Versioning information #define DAE_NAMESPACE_ATTRIBUTE "xmlns" #define DAE_SCHEMA_LOCATION "http://www.collada.org/2005/11/COLLADASchema" #define DAE_VERSION_ATTRIBUTE "version" #define DAE_SCHEMA_VERSION "1.4.1" // COLLADA 1.4 elements #define DAE_LIBRARY_ANIMATION_ELEMENT "library_animations" #define DAE_LIBRARY_ANIMATION_CLIP_ELEMENT "library_animation_clips" #define DAE_LIBRARY_CAMERA_ELEMENT "library_cameras" #define DAE_LIBRARY_CONTROLLER_ELEMENT "library_controllers" #define DAE_LIBRARY_EFFECT_ELEMENT "library_effects" #define DAE_LIBRARY_FFIELDS_ELEMENT "library_force_fields" #define DAE_LIBRARY_GEOMETRY_ELEMENT "library_geometries" #define DAE_LIBRARY_IMAGE_ELEMENT "library_images" #define DAE_LIBRARY_LIGHT_ELEMENT "library_lights" #define DAE_LIBRARY_MATERIAL_ELEMENT "library_materials" #define DAE_LIBRARY_NODE_ELEMENT "library_nodes" #define DAE_LIBRARY_PMATERIAL_ELEMENT "library_physics_materials" #define DAE_LIBRARY_PMODEL_ELEMENT "library_physics_models" #define DAE_LIBRARY_PSCENE_ELEMENT "library_physics_scenes" #define DAE_LIBRARY_VSCENE_ELEMENT "library_visual_scenes" #define DAE_INSTANCE_ANIMATION_ELEMENT "instance_animation" #define DAE_INSTANCE_CAMERA_ELEMENT "instance_camera" #define DAE_INSTANCE_CONTROLLER_ELEMENT "instance_controller" #define DAE_INSTANCE_EFFECT_ELEMENT "instance_effect" #define DAE_INSTANCE_GEOMETRY_ELEMENT "instance_geometry" #define DAE_INSTANCE_LIGHT_ELEMENT "instance_light" #define DAE_INSTANCE_MATERIAL_ELEMENT "instance_material" #define DAE_INSTANCE_NODE_ELEMENT "instance_node" #define DAE_INSTANCE_VSCENE_ELEMENT "instance_visual_scene" #define DAE_ANIMCLIP_ELEMENT "animation_clip" #define DAE_BIND_ELEMENT "bind" #define DAE_BIND_VERTEX_INPUT_ELEMENT "bind_vertex_input" #define DAE_BIND_TEXTURE_SURFACE_ELEMENT "bind_texture_surface" #define DAE_BINDMATERIAL_ELEMENT "bind_material" #define DAE_COLOR_ELEMENT "color" #define DAE_CONTROL_VERTICES_ELEMENT "control_vertices" #define DAE_EFFECT_ELEMENT "effect" #define DAE_MIP_LEVELS "mip_levels" #define DAE_MIPMAP_GENERATE "mipmap_generate" #define DAE_SAMPLER_ELEMENT "sampler" #define DAE_SKELETON_ELEMENT "skeleton" #define DAE_TARGETS_ELEMENT "targets" #define DAE_TECHNIQUE_COMMON_ELEMENT "technique_common" #define DAE_VIEWPORT_RATIO "viewport_ratio" #define DAE_VSCENE_ELEMENT "visual_scene" #define DAE_WEIGHTS_ELEMENT "vertex_weights" #define DAE_VERTEXCOUNT_ELEMENT "vcount" #define DAE_INITASNULL_ELEMENT "init_as_null" #define DAE_INITASTARGET_ELEMENT "init_as_target" #define DAE_INITCUBE_ELEMENT "init_cube" #define DAE_INITVOLUME_ELEMENT "init_volume" #define DAE_INITPLANAR_ELEMENT "init_planar" #define DAE_INITFROM_ELEMENT "init_from" #define DAE_ALL_ELEMENT "all" #define DAE_PRIMARY_ELEMENT "primary" #define DAE_FACE_ELEMENT "face" #define DAE_ORDER_ELEMENT "order" #define DAE_FXCMN_ANNOTATE_ELEMENT "annotate" #define DAE_FXCMN_BIND_ELEMENT "bind" #define DAE_FXCMN_BOOL_ELEMENT "bool" #define DAE_FXCMN_CODE_ELEMENT "code" #define DAE_FXCMN_COMPILERTARGET_ELEMENT "compiler_target" #define DAE_FXCMN_COMPILEROPTIONS_ELEMENT "compiler_options" #define DAE_FXCMN_INT_ELEMENT "int" #define DAE_FXCMN_HALF_ELEMENT "half" #define DAE_FXCMN_HALF2_ELEMENT "half2" #define DAE_FXCMN_HALF3_ELEMENT "half3" #define DAE_FXCMN_HALF4_ELEMENT "half4" #define DAE_FXCMN_HALF4X4_ELEMENT "half4x4" #define DAE_FXCMN_FLOAT_ELEMENT "float" #define DAE_FXCMN_FLOAT2_ELEMENT "float2" #define DAE_FXCMN_FLOAT3_ELEMENT "float3" #define DAE_FXCMN_FLOAT4_ELEMENT "float4" #define DAE_FXCMN_FLOAT4X4_ELEMENT "float4x4" #define DAE_FXCMN_HINT_ELEMENT "technique_hint" #define DAE_FXCMN_INCLUDE_ELEMENT "include" #define DAE_FXCMN_SURFACE_ELEMENT "surface" #define DAE_FXCMN_SAMPLER1D_ELEMENT "sampler1D" #define DAE_FXCMN_SAMPLER2D_ELEMENT "sampler2D" #define DAE_FXCMN_SAMPLER3D_ELEMENT "sampler3D" #define DAE_FXCMN_SAMPLERCUBE_ELEMENT "samplerCUBE" #define DAE_FXCMN_SEMANTIC_ELEMENT "semantic" #define DAE_FXCMN_SETPARAM_ELEMENT "setparam" #define DAE_FXCMN_NEWPARAM_ELEMENT "newparam" #define DAE_FXCMN_STRING_ELEMENT "string" #define DAE_FXCMN_NAME_ELEMENT "name" #define DAE_FXCMN_VERTEX_SHADER "VERTEX" #define DAE_FXCMN_FRAGMENT_SHADER "FRAGMENT" #define DAE_FXGLSL_VERTEX_SHADER "VERTEXPROGRAM" #define DAE_FXGLSL_FRAGMENT_SHADER "FRAGMENTPROGRAM" #define DAE_FXSTD_CONSTANT_ELEMENT "constant" #define DAE_FXSTD_LAMBERT_ELEMENT "lambert" #define DAE_FXSTD_PHONG_ELEMENT "phong" #define DAE_FXSTD_BLINN_ELEMENT "blinn" #define DAE_FXSTD_COLOR_ELEMENT "color" #define DAE_FXSTD_FLOAT_ELEMENT "float" #define DAE_FXSTD_TEXTURE_ELEMENT "texture" #define DAE_FXSTD_TEXTURE_ATTRIBUTE "texture" #define DAE_FXSTD_TEXTURESET_ATTRIBUTE "texcoord" #define DAE_FXSTD_STATE_ALPHA_ELEMENT "alpha" #define DAE_FXSTD_STATE_BACK_ELEMENT "back" #define DAE_FXSTD_STATE_DEST_ELEMENT "dest" #define DAE_FXSTD_STATE_DESTALPHA_ELEMENT "dest_alpha" #define DAE_FXSTD_STATE_DESTRGB_ELEMENT "dest_rgb" #define DAE_FXSTD_STATE_FACE_ELEMENT "face" #define DAE_FXSTD_STATE_FAIL_ELEMENT "fail" #define DAE_FXSTD_STATE_FUNC_ELEMENT "func" #define DAE_FXSTD_STATE_FRONT_ELEMENT "front" #define DAE_FXSTD_STATE_MASK_ELEMENT "mask" #define DAE_FXSTD_STATE_MODE_ELEMENT "mode" #define DAE_FXSTD_STATE_REF_ELEMENT "ref" #define DAE_FXSTD_STATE_RGB_ELEMENT "rgb" #define DAE_FXSTD_STATE_SRC_ELEMENT "src" #define DAE_FXSTD_STATE_SRCALPHA_ELEMENT "src_alpha" #define DAE_FXSTD_STATE_SRCRGB_ELEMENT "src_rgb" #define DAE_FXSTD_STATE_VALUE_ELEMENT "value" #define DAE_FXSTD_STATE_ZFAIL_ELEMENT "zfail" #define DAE_FXSTD_STATE_ZPASS_ELEMENT "zpass" #define DAE_CONTROLLER_SKIN_ELEMENT "skin" #define DAE_CONTROLLER_MORPH_ELEMENT "morph" #define DAE_CAMERA_PERSP_ELEMENT "perspective" #define DAE_CAMERA_ORTHO_ELEMENT "orthographic" #define DAE_RGB_ZERO_ELEMENT "RGB_ZERO" #define DAE_A_ONE_ELEMENT "A_ONE" #define DAE_ASPECT_CAMERA_PARAMETER "aspect_ratio" #define DAE_XFOV_CAMERA_PARAMETER "xfov" #define DAE_YFOV_CAMERA_PARAMETER "yfov" #define DAE_ZNEAR_CAMERA_PARAMETER "znear" #define DAE_ZFAR_CAMERA_PARAMETER "zfar" #define DAE_XMAG_CAMERA_PARAMETER "xmag" #define DAE_YMAG_CAMERA_PARAMETER "ymag" #define DAE_AMBIENT_MATERIAL_PARAMETER "ambient" #define DAE_BUMP_MATERIAL_PARAMETER "bump" #define DAE_DIFFUSE_MATERIAL_PARAMETER "diffuse" #define DAE_EMISSION_MATERIAL_PARAMETER "emission" #define DAE_TRANSPARENCY_MATERIAL_PARAMETER "transparency" #define DAE_TRANSPARENT_MATERIAL_PARAMETER "transparent" #define DAE_OPAQUE_MATERIAL_ATTRIBUTE "opaque" #define DAE_REFLECTIVE_MATERIAL_PARAMETER "reflective" #define DAE_REFLECTIVITY_MATERIAL_PARAMETER "reflectivity" #define DAE_INDEXOFREFRACTION_MATERIAL_PARAMETER "index_of_refraction" #define DAE_SHININESS_MATERIAL_PARAMETER "shininess" #define DAE_SPECULAR_MATERIAL_PARAMETER "specular" #define DAE_LIGHT_AMBIENT_ELEMENT "ambient" #define DAE_LIGHT_POINT_ELEMENT "point" #define DAE_LIGHT_DIRECTIONAL_ELEMENT "directional" #define DAE_LIGHT_SPOT_ELEMENT "spot" #define DAE_COLOR_LIGHT_PARAMETER "color" #define DAE_CONST_ATTENUATION_LIGHT_PARAMETER "constant_attenuation" #define DAE_LIN_ATTENUATION_LIGHT_PARAMETER "linear_attenuation" #define DAE_QUAD_ATTENUATION_LIGHT_PARAMETER "quadratic_attenuation" #define DAE_FALLOFFEXPONENT_LIGHT_PARAMETER "falloff_exponent" #define DAE_FALLOFFANGLE_LIGHT_PARAMETER "falloff_angle" #define DAE_BINDSHAPEMX_SKIN_PARAMETER "bind_shape_matrix" #define DAE_CONTRIBUTOR_ASSET_ELEMENT "contributor" #define DAE_AUTHOR_ASSET_PARAMETER "author" #define DAE_AUTHORINGTOOL_ASSET_PARAMETER "authoring_tool" #define DAE_CREATED_ASSET_PARAMETER "created" #define DAE_COMMENTS_ASSET_PARAMETER "comments" #define DAE_COPYRIGHT_ASSET_PARAMETER "copyright" #define DAE_KEYWORDS_ASSET_PARAMETER "keywords" #define DAE_MODIFIED_ASSET_PARAMETER "modified" #define DAE_REVISION_ASSET_PARAMETER "revision" #define DAE_SOURCEDATA_ASSET_PARAMETER "source_data" #define DAE_SUBJECT_ASSET_PARAMETER "subject" #define DAE_TITLE_ASSET_PARAMETER "title" #define DAE_UNITS_ASSET_PARAMETER "unit" #define DAE_UPAXIS_ASSET_PARAMETER "up_axis" #define DAE_PHYSICS_STATIC_FRICTION "static_friction" #define DAE_PHYSICS_DYNAMIC_FRICTION "dynamic_friction" #define DAE_PHYSICS_RESTITUTION "restitution" // COLLADA 1.4 attributes #define DAE_CLOSED_ATTRIBUTE "closed" #define DAE_CLOSEDU_ATTRIBUTE "closed_u" #define DAE_CLOSEDV_ATTRIBUTE "closed_v" #define DAE_COUNT_ATTRIBUTE "count" #define DAE_DEGREE_ATTRIBUTE "degree" #define DAE_UDEGREE_ATTRIBUTE "udegree" #define DAE_VDEGREE_ATTRIBUTE "vdegree" #define DAE_END_ATTRIBUTE "end" #define DAE_ID_ATTRIBUTE "id" #define DAE_MATERIAL_ATTRIBUTE "material" #define DAE_METERS_ATTRIBUTE "meter" #define DAE_METHOD_ATTRIBUTE "method" #define DAE_NAME_ATTRIBUTE "name" #define DAE_OFFSET_ATTRIBUTE "offset" #define DAE_PLATFORM_ATTRIBUTE "platform" #define DAE_PROFILE_ATTRIBUTE "profile" #define DAE_REF_ATTRIBUTE "ref" #define DAE_SEMANTIC_ATTRIBUTE "semantic" #define DAE_INDEX_ATTRIBUTE "index" #define DAE_INPUT_SEMANTIC_ATTRIBUTE "input_semantic" #define DAE_INPUT_SET_ATTRIBUTE "input_set" #define DAE_SET_ATTRIBUTE "set" #define DAE_SID_ATTRIBUTE "sid" #define DAE_START_ATTRIBUTE "start" #define DAE_STRIDE_ATTRIBUTE "stride" #define DAE_SOURCE_ATTRIBUTE "source" #define DAE_SURFACE_ATTRIBUTE "surface" #define DAE_SYMBOL_ATTRIBUTE "symbol" #define DAE_TARGET_ATTRIBUTE "target" #define DAE_TEXTURE_ATTRIBUTE "texture" #define DAE_TYPE_ATTRIBUTE "type" #define DAE_URL_ATTRIBUTE "url" #define DAE_STAGE_ATTRIBUTE "stage" #define DAE_VALUE_ATTRIBUTE "value" #define DAE_MIP_ATTRIBUTE "mip" #define DAE_SLICE_ATTRIBUTE "slice" #define DAE_FACE_ATTRIBUTE "face" // COLLADA 1.4 types #define DAE_FLOAT_TYPE "float" #define DAE_IDREF_TYPE "IDREF" #define DAE_MATRIX_TYPE "float4x4" #define DAE_NAME_TYPE "Name" #define DAE_IMAGE_INPUT "IMAGE" #define DAE_TEXTURE_INPUT "TEXTURE" #define DAE_WEIGHT_MORPH_INPUT "MORPH_WEIGHT" #define DAE_WEIGHT_MORPH_INPUT_DEPRECATED "WEIGHT" #define DAE_TARGET_MORPH_INPUT "MORPH_TARGET" #define DAE_TARGET_MORPH_INPUT_DEPRECATED "TARGET" #define DAE_TIME_TARGET "TIME" #define DAE_JOINT_NODE_TYPE "JOINT" #define DAE_NODE_NODE_TYPE "NODE" // spline inputs #define DAE_CVS_SPLINE_INPUT "POSITION" //#define DAE_INTERPOLATION_SPLINE_INPUT "INTERPOLATION" //#define DAE_IN_TANGENT_SPLINE_INPUT "IN_TANGENT" //#define DAE_OUT_TANGENT_SPLINE_INPUT "OUT_TANGENT" //#define DAE_CONTINUITY_SPLINE_INPUT "CONTINUITY" //#define DAE_LINEAR_STEPS_SPLINE_INPUT "LINEAR_STEPS" #define DAE_KNOT_SPLINE_INPUT "KNOTS" #define DAE_WEIGHT_SPLINE_INPUT "WEIGHTS" // COLLADA 1.4 physics #define DAE_PHYSICS_MATERIAL_ELEMENT "physics_material" #define DAE_PHYSICS_MODEL_ELEMENT "physics_model" #define DAE_PHYSICS_SCENE_ELEMENT "physics_scene" #define DAE_INSTANCE_PHYSICS_MATERIAL_ELEMENT "instance_physics_material" #define DAE_INSTANCE_PHYSICS_MODEL_ELEMENT "instance_physics_model" #define DAE_INSTANCE_PHYSICS_SCENE_ELEMENT "instance_physics_scene" #define DAE_INSTANCE_RIGID_BODY_ELEMENT "instance_rigid_body" #define DAE_INSTANCE_RIGID_CONSTRAINT_ELEMENT "instance_rigid_constraint" #define DAE_INSTANCE_FORCE_FIELD_ELEMENT "instance_force_field" #define DAE_TIME_STEP_ATTRIBUTE "time_step" #define DAE_GRAVITY_ATTRIBUTE "gravity" #define DAE_RESTITUTION_ATTRIBUTE "restitution" #define DAE_STATIC_FRICTION_ATTRIBUTE "static_friction" #define DAE_DYNAMIC_FRICTION_ATTRIBUTE "dynamic_friction" #define DAE_VELOCITY_ELEMENT "velocity" #define DAE_ANGULAR_VELOCITY_ELEMENT "angular_velocity" #define DAE_BODY_ATTRIBUTE "body" #define DAE_CONSTRAINT_ATTRIBUTE "constraint" #define DAE_MASS_FRAME_ELEMENT "mass_frame" #define DAE_LIMITS_ELEMENT "limits" #define DAE_LINEAR_ELEMENT "linear" #define DAE_ANGULAR_ELEMENT "angular" #define DAE_SWING_CONE_AND_TWIST_ELEMENT "swing_cone_and_twist" #define DAE_CONVEX_HULL_OF_ATTRIBUTE "convex_hull_of" #define DAE_HEIGHT_ELEMENT "height" // Physics extension. Currently in prototype phase. #define DAE_MIN_ELEMENT "min" #define DAE_MAX_ELEMENT "max" #define DAE_SHAPE_ELEMENT "shape" #define DAE_RIGID_BODY_ELEMENT "rigid_body" #define DAE_DYNAMIC_ELEMENT "dynamic" #define DAE_HOLLOW_ELEMENT "hollow" #define DAE_MASS_ELEMENT "mass" #define DAE_BOX_ELEMENT "box" #define DAE_SPHERE_ELEMENT "sphere" #define DAE_CAPSULE_ELEMENT "capsule" #define DAE_CYLINDER_ELEMENT "cylinder" #define DAE_ELLIPSOID_ELEMENT "ellipsoid" #define DAE_TAPERED_CAPSULE_ELEMENT "tapered_capsule" #define DAE_TAPERED_CYLINDER_ELEMENT "tapered_cylinder" #define DAE_PLANE_ELEMENT "plane" #define DAE_FORMAT_ELEMENT "format" #define DAE_FORMAT_HINT_ELEMENT "format_hint" #define DAE_PRECISION_ELEMENT "precision" #define DAE_OPTION_ELEMENT "option" #define DAE_HALF_EXTENTS_ELEMENT "half_extents" #define DAE_EQUATION_ELEMENT "equation" #define DAE_SIZE_ELEMENT "size" #define DAE_RADIUS_ELEMENT "radius" #define DAE_RADIUS1_ELEMENT "radius1" #define DAE_RADIUS2_ELEMENT "radius2" #define DAE_CONVEX_MESH_ELEMENT "convex_mesh" #define DAE_INERTIA_ELEMENT "inertia" #define DAE_DENSITY_ELEMENT "density" #define DAE_CENTER_OF_MASS_ELEMENT "center_of_mass" #define DAE_DYNAMICS_ELEMENT "dynamics" #define DAE_RIGID_CONSTRAINT_ELEMENT "rigid_constraint" #define DAE_FORCE_FIELD_ELEMENT "force_field" #define DAE_ATTACHMENT_ELEMENT "attachment" #define DAE_REF_ATTACHMENT_ELEMENT "ref_attachment" #define DAE_ROT_LIMIT_MIN_ELEMENT "rot_limit_min" #define DAE_ROT_LIMIT_MAX_ELEMENT "rot_limit_max" #define DAE_TRANS_LIMIT_MIN_ELEMENT "trans_limit_min" #define DAE_TRANS_LIMIT_MAX_ELEMENT "trans_limit_max" #define DAE_ENABLED_ELEMENT "enabled" #define DAE_INTERPENETRATE_ELEMENT "interpenetrate" #define DAE_SPRING_ELEMENT "spring" #define DAE_STIFFNESS_ELEMENT "stiffness" #define DAE_DAMPING_ELEMENT "damping" #define DAE_TARGET_VALUE_ELEMENT "target_value" #define DAE_ANNOTATE_ELEMENT "annotate" #define DAE_TRUE_KEYWORD "true" #define DAE_FALSE_KEYWORD "false" // COLLADA 1.4.1 elements #define DAE_FORMAT_HINT_RGB_VALUE "RGB" #define DAE_FORMAT_HINT_RGBA_VALUE "RGBA" #define DAE_FORMAT_HINT_L_VALUE "L" #define DAE_FORMAT_HINT_LA_VALUE "LA" #define DAE_FORMAT_HINT_D_VALUE "D" #define DAE_FORMAT_HINT_XYZ_VALUE "XYZ" #define DAE_FORMAT_HINT_XYZW_VALUE "XYZW" #define DAE_FORMAT_HINT_SNORM_VALUE "SNORM" #define DAE_FORMAT_HINT_UNORM_VALUE "UNORM" #define DAE_FORMAT_HINT_SINT_VALUE "SINT" #define DAE_FORMAT_HINT_UINT_VALUE "UINT" #define DAE_FORMAT_HINT_FLOAT_VALUE "FLOAT" #define DAE_FORMAT_HINT_LOW_VALUE "LOW" #define DAE_FORMAT_HINT_MID_VALUE "MID" #define DAE_FORMAT_HINT_HIGH_VALUE "HIGH" #define DAE_FORMAT_HINT_SRGB_GAMMA_VALUE "SRGB_GAMMA" #define DAE_FORMAT_HINT_NORMALIZED3_VALUE "NORMALIZED3" #define DAE_FORMAT_HINT_NORMALIZED4_VALUE "NORMALIZED4" #define DAE_FORMAT_HINT_COMPRESSABLE_VALUE "COMPRESSABLE" // Emitter premium extension #define DAE_EMITTER_ELEMENT "emitter" #define DAE_LIBRARY_EMITTER_ELEMENT "library_emitters" #define DAE_INSTANCE_EMITTER_ELEMENT "instance_emitter" #define DAE_INSTANCE_SPRITE_ELEMENT "sprite" // COLLADA 1.3 elements #define DAE_ACCESSOR_ELEMENT "accessor" #define DAE_ANIMATION_ELEMENT "animation" #define DAE_ASSET_ELEMENT "asset" #define DAE_CAMERA_ELEMENT "camera" #define DAE_CHANNEL_ELEMENT "channel" #define DAE_CHANNELS_ELEMENT "channels" #define DAE_COLLADA_ELEMENT "COLLADA" #define DAE_CONTROLLER_ELEMENT "controller" #define DAE_DEPTH_ELEMENT "depth" #define DAE_EXTRA_ELEMENT "extra" #define DAE_RANGE_ELEMENT "range" #define DAE_FLOAT_ARRAY_ELEMENT "float_array" #define DAE_GEOMETRY_ELEMENT "geometry" #define DAE_HOLE_ELEMENT "h" #define DAE_IDREF_ARRAY_ELEMENT "IDREF_array" #define DAE_IMAGE_ELEMENT "image" #define DAE_INPUT_ELEMENT "input" #define DAE_INT_ARRAY_ELEMENT "int_array" #define DAE_JOINTS_ELEMENT "joints" #define DAE_LIGHT_ELEMENT "light" #define DAE_LINES_ELEMENT "lines" #define DAE_LINESTRIPS_ELEMENT "linestrips" #define DAE_LOOKAT_ELEMENT "lookat" #define DAE_MATERIAL_ELEMENT "material" #define DAE_MATRIX_ELEMENT "matrix" #define DAE_MESH_ELEMENT "mesh" #define DAE_MIN_FILTER_ELEMENT "minfilter" #define DAE_MAG_FILTER_ELEMENT "magfilter" #define DAE_MIP_FILTER_ELEMENT "mipfilter" #define DAE_NAME_ARRAY_ELEMENT "Name_array" #define DAE_NODE_ELEMENT "node" #define DAE_OPTICS_ELEMENT "optics" #define DAE_PARAMETER_ELEMENT "param" #define DAE_PASS_ELEMENT "pass" #define DAE_POLYGON_ELEMENT "p" #define DAE_POLYGONHOLED_ELEMENT "ph" #define DAE_POLYGONS_ELEMENT "polygons" #define DAE_POLYLIST_ELEMENT "polylist" #define DAE_POINTS_ELEMENT "points" #define DAE_REST_LENGTH_ELEMENT1_3 "rest_length" // [Deprecated 1.4] - Replaced by "target_value" #define DAE_ROTATE_ELEMENT "rotate" #define DAE_SCALE_ELEMENT "scale" #define DAE_SCENE_ELEMENT "scene" #define DAE_SHADER_ELEMENT "shader" #define DAE_SOURCE_ELEMENT "source" #define DAE_SPLINE_ELEMENT "spline" #define DAE_SKEW_ELEMENT "skew" #define DAE_TECHNIQUE_ELEMENT "technique" #define DAE_TEXTURE_ELEMENT "texture" #define DAE_TEXTURE_SURFACE_ELEMENT "texture_surface" #define DAE_TRANSLATE_ELEMENT "translate" #define DAE_TRIANGLES_ELEMENT "triangles" #define DAE_TRIFANS_ELEMENT "trifans" #define DAE_TRIM_GROUP_ELEMENT "trim_group" #define DAE_TRISTRIPS_ELEMENT "tristrips" #define DAE_VERTEX_ELEMENT "v" #define DAE_VERTICES_ELEMENT "vertices" #define DAE_WIDTH_ELEMENT "width" #define DAE_WRAP_S_ELEMENT "wrap_s" #define DAE_WRAP_T_ELEMENT "wrap_t" #define DAE_WRAP_P_ELEMENT "wrap_p" #define DAE_BINDMATRIX_SKIN_INPUT "INV_BIND_MATRIX" #define DAE_JOINT_SKIN_INPUT "JOINT" #define DAE_WEIGHT_SKIN_INPUT "WEIGHT" #define DAE_INPUT_ANIMATION_INPUT "INPUT" #define DAE_OUTPUT_ANIMATION_INPUT "OUTPUT" #define DAE_INTANGENT_ANIMATION_INPUT "IN_TANGENT" #define DAE_OUTTANGENT_ANIMATION_INPUT "OUT_TANGENT" #define DAE_INTERPOLATION_ANIMATION_INPUT "INTERPOLATION" #define DAEFC_TCB_ANIMATION_INPUT "TCB" #define DAEFC_EASE_INOUT_ANIMATION_INPUT "EASE_IN_OUT" #define DAE_X_UP "X_UP" #define DAE_Y_UP "Y_UP" #define DAE_Z_UP "Z_UP" // Points list attributes #define DAE_POINT_LIST_INSTANCE "points_list" #define DAE_POINT_LIST_ITEM "point" #define DAE_POINT_LIST_POS "position" #define DAE_POINT_LIST_COLOR "color" #define DAE_POINT_LIST_SIZE "size" // COLLADA 1.4 Shared elements #define DAESHD_DOUBLESIDED_PARAMETER "double_sided" // COLLADA 1.4 Max-specific profile #define DAEMAX_MAX_PROFILE "MAX3D" #define DAEMAX_TARGET_CAMERA_PARAMETER "target" #define DAEMAX_ASPECTRATIO_LIGHT_PARAMETER "aspect_ratio" #define DAEMAX_TARGET_LIGHT_PARAMETER "target" #define DAEMAX_DEFAULT_TARGET_DIST_LIGHT_PARAMETER "target_default_dist" #define DAEMAX_OUTERCONE_LIGHT_PARAMETER "outer_cone" #define DAEMAX_OVERSHOOT_LIGHT_PARAMETER "overshoot" #define DAEMAX_SPECLEVEL_MATERIAL_PARAMETER "spec_level" #define DAEMAX_DISPLACEMENT_MATERIAL_PARAMETER "displacement" #define DAEMAX_EMISSIONLEVEL_MATERIAL_PARAMETER "emission_level" #define DAEMAX_FACETED_MATERIAL_PARAMETER "faceted" #define DAEMAX_FILTERCOLOR_MATERIAL_PARAMETER "filter_color" #define DAEMAX_INDEXOFREFRACTION_MATERIAL_PARAMETER "index_of_refraction" #define DAEMAX_USERPROPERTIES_NODE_PARAMETER "user_properties" #define DAEMAX_WIREFRAME_MATERIAL_PARAMETER "wireframe" #define DAEMAX_FACEMAP_MATERIAL_PARAMETER "face_map" #define DAEMAX_AMOUNT_TEXTURE_PARAMETER "amount" #define DAEMAX_BUMP_INTERP_TEXTURE_PARAMETER "bumpInterp" #define DAEMAX_CAMERA_TARGETDISTANCE_PARAMETER "target_distance" #define DAEMAX_FRAMERATE_PARAMETER "frame_rate" // Extra parameters for Max lights #define DAEMAX_DECAY_TYPE_PARAMETER "decay_type" #define DAEMAX_DECAY_START_PARAMETER "decay_start" #define DAEMAX_USE_NEAR_ATTEN_PARAMETER "use_near_attenuation" #define DAEMAX_NEAR_ATTEN_START_PARAMETER "near_attenuation_start" #define DAEMAX_NEAR_ATTEN_END_PARAMETER "near_attenuation_end" #define DAEMAX_USE_FAR_ATTEN_PARAMETER "use_far_attenuation" #define DAEMAX_FAR_ATTEN_START_PARAMETER "far_attenuation_start" #define DAEMAX_FAR_ATTEN_END_PARAMETER "far_attenuation_end" // Extra parameters for Max shadows #define DAEMAX_SHADOW_ATTRIBS "shadow_attributes" #define DAEMAX_SHADOW_TYPE "type" #define DAEMAX_SHADOW_TYPE_MAP "type_map" #define DAEMAX_SHADOW_TYPE_RAYTRACE "type_raytrace" #define DAEMAX_SHADOW_AFFECTS "affect_list" #define DAEMAX_SHADOW_LIST_NODES "list_nodes" #define DAEMAX_SHADOW_LIST_EXCLUDES "list_is_exclusive" #define DAEMAX_SHADOW_LIST_ILLUMINATES "is_illuminated" #define DAEMAX_SHADOW_LIST_CASTS "casts_shadows" #define DAEMAX_LIGHT_AFFECTS_SHADOW "light_affects_shadow" #define DAEMAX_PROJ_IMAGE "proj_image" #define DAEMAX_LIGHT_MAP "light_map" #define DAEMAX_SHADOW_MAP "shadow_map" #define DAEMAX_SHADOW_PROJ_COLOR "shadow_color" #define DAEMAX_SHADOW_PROJ_COLOR_MULT "shadow_color_mult" // Extra parameters for Max SkyLight #define DAEMAX_SKY_LIGHT "skylight" #define DAEMAX_SKY_RAYS_PER_SAMPLE_PARAMETER "rays_per_sample" #define DAEMAX_SKY_RAY_BIAS_PARAMETER "ray_bias" #define DAEMAX_SKY_CAST_SHADOWS_PARAMETER "cast_shadows" #define DAEMAX_SKY_COLOR_MAP "color_map" #define DAEMAX_SKY_COLOR_MAP_ON_PARAMETER "color_map_on" #define DAEMAX_SKY_COLOR_MAP_AMOUNT_PARAMETER "color_map_amount" #define DAEMAX_SKY_SKYMODE "sky_mode" #define DAEMAX_SKY_INTENSITY_ON "intensity_on" // Extra parameters for Max Depth of Field multi-pass camera effect #define DAEMAX_CAMERA_MOTIONBLUR_ELEMENT "motion_blur" #define DAEMAX_CAMERA_MB_DISPLAYPASSES_PARAMETER "display_passes" #define DAEMAX_CAMERA_MB_TOTALPASSES_PARAMETER "total_passes" #define DAEMAX_CAMERA_MB_DURATION_PARAMETER "duration" #define DAEMAX_CAMERA_MB_BIAS_PARAMETER "bias" #define DAEMAX_CAMERA_MB_NORMWEIGHTS_PARAMETER "normalized_weights" #define DAEMAX_CAMERA_MB_DITHERSTRENGTH_PARAMETER "dither_strength" #define DAEMAX_CAMERA_MB_TILESIZE_PARAMETER "tile_size" #define DAEMAX_CAMERA_MB_DISABLEFILTER_PARAMETER "disable_filtering" #define DAEMAX_CAMERA_MB_DISABLEANTIALIAS_PARAMETER "disable_antialiasing" // MAYA Profile Syntax Definitions // COLLADA 1.4 Maya-specific definitions #define DAEMAYA_MAYA_PROFILE "MAYA" #define DAEMAYA_VAPERTURE_PARAMETER "vertical_aperture" #define DAEMAYA_HAPERTURE_PARAMETER "horizontal_aperture" #define DAEMAYA_LENSSQUEEZE_PARAMETER "lens_squeeze" #define DAEMAYA_PENUMBRA_LIGHT_PARAMETER "penumbra_angle" #define DAEMAYA_DROPOFF_LIGHT_PARAMETER "dropoff" #define DAEMAYA_AMBIENTSHADE_LIGHT_PARAMETER "ambient_shade" #define DAEMAYA_NOTE_PARAMETER "note" #define DAEMAYA_ENDTIME_PARAMETER "end_time" #define DAEMAYA_STARTTIME_PARAMETER "start_time" #define DAEMAYA_SEGMENTSCALECOMP_PARAMETER "segment_scale_compensate" #define DAEMAYA_DRIVER_INPUT "DRIVER" #define DAEMAYA_WEIGHT_INPUT "WEIGHT" #define DAEMAYA_TEXTURE_NODETYPE "dgnode_type" #define DAEMAYA_TEXTURE_FILETEXTURE "kFile" #define DAEMAYA_TEXTURE_PSDTEXTURE "kPSDFile" #define DAEMAYA_TEXTURE_IMAGE_SEQUENCE "image_sequence" #define DAEMAYA_CAMERA_FILMFIT "film_fit" #define DAEMAYA_CAMERA_FILMFITOFFSET "film_fit_offset" #define DAEMAYA_CAMERA_FILMOFFSETX "film_offsetX" #define DAEMAYA_CAMERA_FILMOFFSETY "film_offsetY" // COLLADA 1.3 Maya-specific definitions #define DAEMAYA_BLINDNAME_PARAMETER "BLINDNAME" #define DAEMAYA_BLINDTYPEID_PARAMETER "BLINDTYPEID" #define DAEMAYA_DOUBLE_SIDED_PARAMETER "DOUBLE_SIDED" #define DAEMAYA_LAYER_PARAMETER "layer" #define DAEMAYA_LONGNAME_PARAMETER "long_name" #define DAEMAYA_PREINFINITY_PARAMETER "pre_infinity" #define DAEMAYA_POSTINFINITY_PARAMETER "post_infinity" #define DAEMAYA_SHORTNAME_PARAMETER "short_name" #define DAEMAYA_TEXTURE_WRAPU_PARAMETER "wrapU" #define DAEMAYA_TEXTURE_WRAPV_PARAMETER "wrapV" #define DAEMAYA_TEXTURE_MIRRORU_PARAMETER "mirrorU" #define DAEMAYA_TEXTURE_MIRRORV_PARAMETER "mirrorV" #define DAEMAYA_TEXTURE_COVERAGEU_PARAMETER "coverageU" #define DAEMAYA_TEXTURE_COVERAGEV_PARAMETER "coverageV" #define DAEMAYA_TEXTURE_TRANSFRAMEU_PARAMETER "translateFrameU" #define DAEMAYA_TEXTURE_TRANSFRAMEV_PARAMETER "translateFrameV" #define DAEMAYA_TEXTURE_ROTFRAME_PARAMETER "rotateFrame" #define DAEMAYA_TEXTURE_STAGGER_PARAMETER "stagger" #define DAEMAYA_TEXTURE_REPEATU_PARAMETER "repeatU" #define DAEMAYA_TEXTURE_REPEATV_PARAMETER "repeatV" #define DAEMAYA_TEXTURE_OFFSETU_PARAMETER "offsetU" #define DAEMAYA_TEXTURE_OFFSETV_PARAMETER "offsetV" #define DAEMAYA_TEXTURE_ROTATEUV_PARAMETER "rotateUV" #define DAEMAYA_TEXTURE_NOISEU_PARAMETER "noiseU" #define DAEMAYA_TEXTURE_NOISEV_PARAMETER "noiseV" #define DAEMAYA_TEXTURE_FAST_PARAMETER "fast" #define DAEMAYA_TEXTURE_BLENDMODE_PARAMETER "blend_mode" #define DAEMAYA_PROJECTION_ELEMENT "projection" #define DAEMAYA_PROJECTION_TYPE_PARAMETER "type" #define DAEMAYA_PROJECTION_MATRIX_PARAMETER "matrix" // FCollada profile #define DAE_FCOLLADA_PROFILE "FCOLLADA" // Extra types #define DAEFC_LIBRARIES_TYPE "libraries" #define DAEFC_INSTANCES_TYPE "instances" // FCOLLADA syntax for custom attributes #define DAEFC_DYNAMIC_ATTRIBUTES_ELEMENT "dynamic_attributes" #define DAEFC_BOOLEAN_ATTRIBUTE_TYPE "bool" #define DAEFC_INT_ATTRIBUTE_TYPE "int" #define DAEFC_INT2_ATTRIBUTE_TYPE "int2" #define DAEFC_INT3_ATTRIBUTE_TYPE "int3" #define DAEFC_STRING_ATTRIBUTE_TYPE "string" #define DAEFC_FLOAT_ATTRIBUTE_TYPE "float" #define DAEFC_FLOAT2_ATTRIBUTE_TYPE "float2" #define DAEFC_FLOAT3_ATTRIBUTE_TYPE "float3" #define DAEFC_FLOAT4_ATTRIBUTE_TYPE "float4" #define DAEFC_MATRIX_ATTRIBUTE_TYPE "float4x4" #define DAEFC_COLOR3_ATTRIBUTE_TYPE "color3" // FCOLLADA systax for camera depth of field multi-pass effect #define DAEFC_CAMERA_DEPTH_OF_FIELD_ELEMENT "depth_of_field" #define DAEFC_CAMERA_DOF_USETARGETDIST_PARAMETER "use_target_dist" #define DAEFC_CAMERA_DOF_DISPLAYPASSES_PARAMETER "display_passes" #define DAEFC_CAMERA_DOF_FOCALDEPTH_PARAMETER "focal_depth" #define DAEFC_CAMERA_DOF_TOTALPASSES_PARAMETER "total_passes" #define DAEFC_CAMERA_DOF_SAMPLERADIUS_PARAMETER "sample_radius" #define DAEFC_CAMERA_DOF_SAMPLEBIAS_PARAMETER "sample_bias" #define DAEFC_CAMERA_DOF_NORMWEIGHTS_PARAMETER "normalized_weights" #define DAEFC_CAMERA_DOF_DITHERSTR_PARAMETER "dither_strength" #define DAEFC_CAMERA_DOF_TILESIZE_PARAMETER "tile_size" #define DAEFC_CAMERA_DOF_DISFILTERING_PARAMETER "disable_filtering" #define DAEFC_CAMERA_DOF_DISANTIALIAS_PARAMETER "disable_antialiasing" #define DAEFC_CAMERA_DOF_USEORIGLOC_PARAMETER "use_original_location" // FCollada custom parameters #define DAEFC_TARGET_PARAMETER "target" #define DAEFC_INTENSITY_LIGHT_PARAMETER "intensity" #define DAEFC_VISIBILITY_PARAMETER "visibility" // FCollada error export syntax #define DAEERR_UNKNOWN_ELEMENT "unknown" #define DAEERR_UNKNOWN_IDREF "UNKNOWN_IDREF" #define DAEERR_UNKNOWN_INPUT "UNKNOWN" #define DAEERR_UNKNOWN_MORPH_METHOD "UNKNOWN" // nVidia profiles #define DAENV_NVIMPORT_PROFILE "NV_import" #define DAENV_IMPORT_ELEMENT "import" #define DAENV_PROFILE_PROPERTY "profile" #define DAENV_HLSL_PROFILE "d3dfx" #define DAENV_FILENAME_PROPERTY "url" #endif // _DAE_SYNTAX_H_