/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ #ifndef _FU_DAE_ENUM_SYNTAX_H_ #define _FU_DAE_ENUM_SYNTAX_H_ #define DAE_STEP_INTERPOLATION "STEP" #define DAE_LINEAR_INTERPOLATION "LINEAR" #define DAE_BEZIER_INTERPOLATION "BEZIER" #define DAE_TCB_INTERPOLATION "TCB" // spline types #define DAE_LINEAR_SPLINE_TYPE "LINEAR" #define DAE_BEZIER_SPLINE_TYPE "BEZIER" #define DAE_TCB_SPLINE_TYPE "TCB" #define DAE_NURBS_SPLINE_TYPE "NURBS" #define DAE_UNKNOWN_SPLINE_TYPE "UNKNOWN" // spline forms #define DAE_OPEN_SPLINE_FORM "OPEN" #define DAE_CLOSED_SPLINE_FORM "CLOSED" #define DAE_UNKNOWN_SPLINE_FORM "UNKNOWN" // texture wrap modes #define DAE_TEXTURE_WRAP_NONE "NONE" #define DAE_TEXTURE_WRAP_WRAP "WRAP" #define DAE_TEXTURE_WRAP_MIRROR "MIRROR" #define DAE_TEXTURE_WRAP_CLAMP "CLAMP" #define DAE_TEXTURE_WRAP_BORDER "BORDER" #define DAE_TEXTURE_WRAP_UNKNOWN "UNKNOWN" // texture filter functions #define DAE_TEXTURE_FILTER_NONE "NONE" #define DAE_TEXTURE_FILTER_NEAREST "NEAREST" #define DAE_TEXTURE_FILTER_LINEAR "LINEAR" #define DAE_TEXTURE_FILTER_NEAR_MIP_NEAR "NEAREST_MIPMAP_NEAREST" #define DAE_TEXTURE_FILTER_LIN_MIP_NEAR "LINEAR_MIPMAP_NEAREST" #define DAE_TEXTURE_FILTER_NEAR_MIP_LIN "NEAREST_MIPMAP_LINEAR" #define DAE_TEXTURE_FILTER_LIN_MIP_LIN "LINEAR_MIPMAP_LINEAR" #define DAE_TEXTURE_FILTER_UNKNOWN "UNKNOWN" #define DAE_CONSTANT_FUNCTION "CONSTANT" #define DAE_LINEAR_FUNCTION "LINEAR" #define DAE_QUADRATIC_FUNCTION "QUADRATIC" #define DAE_AMBIENT_TEXTURE_CHANNEL "AMBIENT" #define DAE_BUMP_TEXTURE_CHANNEL "BUMP" #define DAE_DIFFUSE_TEXTURE_CHANNEL "DIFFUSE" #define DAE_DISPLACEMENT_TEXTURE_CHANNEL "DISPLACEMENT" #define DAE_EMISSION_TEXTURE_CHANNEL "GLOW" #define DAE_FILTER_TEXTURE_CHANNEL "FILTER" #define DAE_OPACITY_TEXTURE_CHANNEL "OPACITY" #define DAE_REFLECTION_TEXTURE_CHANNEL "REFLECTION" #define DAE_REFRACTION_TEXTURE_CHANNEL "REFRACTION" #define DAE_SHININESS_TEXTURE_CHANNEL "SHININESS" #define DAE_SPECULAR_TEXTURE_CHANNEL "SPECULAR" #define DAE_SPECULARLEVEL_TEXTURE_CHANNEL "SPECULAR-LEVEL" #define DAE_TRANSPARENT_TEXTURE_CHANNEL "TRANSPARENT" #define DAE_NORMALIZED_MORPH_METHOD "NORMALIZED" #define DAE_RELATIVE_MORPH_METHOD "RELATIVE" #define DAE_COLOR_INPUT "COLOR" #define DAE_GEOBINORMAL_INPUT "BINORMAL" #define DAE_GEOTANGENT_INPUT "TANGENT" #define DAE_MAPPING_INPUT "UV" #define DAE_NORMAL_INPUT "NORMAL" #define DAE_POSITION_INPUT "POSITION" #define DAE_TEXCOORD_INPUT "TEXCOORD" #define DAE_TEXBINORMAL_INPUT "TEXBINORMAL" #define DAE_TEXTANGENT_INPUT "TEXTANGENT" #define DAE_VERTEX_INPUT "VERTEX" #define DAEMAYA_EXTRA_INPUT "EXTRA" // ColladaMaya-specific #define DAE_FX_PROFILE_COMMON_ELEMENT "profile_COMMON" #define DAE_FX_PROFILE_CG_ELEMENT "profile_CG" #define DAE_FX_PROFILE_HLSL_ELEMENT "profile_HLSL" #define DAE_FX_PROFILE_GLSL_ELEMENT "profile_GLSL" #define DAE_FX_PROFILE_GLES_ELEMENT "profile_GLES" #define DAE_FX_FUNCTION_NEVER "NEVER" #define DAE_FX_FUNCTION_LESS "LESS" #define DAE_FX_FUNCTION_EQUAL "EQUAL" #define DAE_FX_FUNCTION_LEQUAL "LEQUAL" #define DAE_FX_FUNCTION_GREATER "GREATER" #define DAE_FX_FUNCTION_NEQUAL "NOTEQUAL" #define DAE_FX_FUNCTION_GEQUAL "GEQUAL" #define DAE_FX_FUNCTION_ALWAYS "ALWAYS" #define DAE_FX_STATE_STENCILOP_KEEP "KEEP" #define DAE_FX_STATE_STENCILOP_ZERO "ZERO" #define DAE_FX_STATE_STENCILOP_REPLACE "REPLACE" #define DAE_FX_STATE_STENCILOP_INCREMENT "INCR" #define DAE_FX_STATE_STENCILOP_DECREMENT "DECR" #define DAE_FX_STATE_STENCILOP_INVERT "INVERT" #define DAE_FX_STATE_STENCILOP_INCREMENT_WRAP "INCR_WRAP" #define DAE_FX_STATE_STENCILOP_DECREMENT_WRAP "DECR_WRAP" #define DAE_FX_STATE_BLENDTYPE_ZERO "ZERO" #define DAE_FX_STATE_BLENDTYPE_ONE "ONE" #define DAE_FX_STATE_BLENDTYPE_SOURCE_COLOR "SRC_COLOR" #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_SOURCE_COLOR "ONE_MINUS_SRC_COLOR" #define DAE_FX_STATE_BLENDTYPE_DESTINATION_COLOR "DEST_COLOR" #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_DESTINATION_COLOR "ONE_MINUS_DEST_COLOR" #define DAE_FX_STATE_BLENDTYPE_SOURCE_ALPHA "SRC_ALPHA" #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_SOURCE_ALPHA "ONE_MINUS_SRC_ALPHA" #define DAE_FX_STATE_BLENDTYPE_DESTINATION_ALPHA "DEST_ALPHA" #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_DESTINATION_ALPHA "ONE_MINUS_DEST_ALPHA" #define DAE_FX_STATE_BLENDTYPE_CONSTANT_COLOR "CONSTANT_COLOR" #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_CONSTANT_COLOR "ONE_MINUS_CONSTANT_COLOR" #define DAE_FX_STATE_BLENDTYPE_CONSTANT_ALPHA "CONSTANT_ALPHA" #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_CONSTANT_ALPHA "ONE_MINUS_CONSTANT_ALPHA" #define DAE_FX_STATE_BLENDTYPE_SOURCE_ALPHA_SATURATE "SRC_ALPHA_SATURATE" #define DAE_FX_STATE_FACETYPE_FRONT "FRONT" #define DAE_FX_STATE_FACETYPE_BACK "BACK" #define DAE_FX_STATE_FACETYPE_FRONT_AND_BACK "FRONT_AND_BACK" #define DAE_FX_STATE_BLENDEQ_ADD "FUNC_ADD" #define DAE_FX_STATE_BLENDEQ_SUBTRACT "FUNC_SUBTRACT" #define DAE_FX_STATE_BLENDEQ_REVERSE_SUBTRACT "FUNC_REVERSE_SUBTRACT" #define DAE_FX_STATE_BLENDEQ_MIN "MIN" #define DAE_FX_STATE_BLENDEQ_MAX "MAX" #define DAE_FX_STATE_MATERIALTYPE_EMISSION "EMISSION" #define DAE_FX_STATE_MATERIALTYPE_AMBIENT "AMBIENT" #define DAE_FX_STATE_MATERIALTYPE_DIFFUSE "DIFFUSE" #define DAE_FX_STATE_MATERIALTYPE_SPECULAR "SPECULAR" #define DAE_FX_STATE_MATERIALTYPE_AMBDIFF "AMBIENT_AND_DIFFUSE" #define DAE_FX_STATE_FOGTYPE_LINEAR "LINEAR" #define DAE_FX_STATE_FOGTYPE_EXP "EXP" #define DAE_FX_STATE_FOGTYPE_EXP2 "EXP2" #define DAE_FX_STATE_FOGCOORD_FOG_COORDINATE "FOG_COORDINATE" #define DAE_FX_STATE_FOGCOORD_FRAGMENT_DEPTH "FRAGMENT_DEPTH" #define DAE_FX_STATE_FFACE_CW "CW" #define DAE_FX_STATE_FFACE_CCW "CCW" #define DAE_FX_STATE_LOGICOP_CLEAR "CLEAR" #define DAE_FX_STATE_LOGICOP_AND "AND" #define DAE_FX_STATE_LOGICOP_AND_REVERSE "AND_REVERSE" #define DAE_FX_STATE_LOGICOP_COPY "COPY" #define DAE_FX_STATE_LOGICOP_AND_INVERTED "AND_INVERTED" #define DAE_FX_STATE_LOGICOP_NOOP "NOOP" #define DAE_FX_STATE_LOGICOP_XOR "XOR" #define DAE_FX_STATE_LOGICOP_OR "OR" #define DAE_FX_STATE_LOGICOP_NOR "NOR" #define DAE_FX_STATE_LOGICOP_EQUIV "EQUIV" #define DAE_FX_STATE_LOGICOP_INVERT "INVERT" #define DAE_FX_STATE_LOGICOP_OR_REVERSE "OR_REVERSE" #define DAE_FX_STATE_LOGICOP_COPY_INVERTED "COPY_INVERTED" #define DAE_FX_STATE_LOGICOP_NAND "NAND" #define DAE_FX_STATE_LOGICOP_SET "SET" #define DAE_FX_STATE_POLYMODE_POINT "POINT" #define DAE_FX_STATE_POLYMODE_LINE "LINE" #define DAE_FX_STATE_POLYMODE_FILL "FILL" #define DAE_FX_STATE_SHADEMODEL_FLAT "FLAT" #define DAE_FX_STATE_SHADEMODEL_SMOOTH "SMOOTH" #define DAE_FX_STATE_LMCCT_SINGLE_COLOR "SINGLE_COLOR" #define DAE_FX_STATE_LMCCT_SEPARATE_SPECULAR_COLOR "SEPARATE_SPECULAR_COLOR" #define DAE_FX_STATE_ALPHA_FUNC "alpha_func" #define DAE_FX_STATE_BLEND_FUNC "blend_func" #define DAE_FX_STATE_BLEND_FUNC_SEPARATE "blend_func_separate" #define DAE_FX_STATE_BLEND_EQUATION "blend_equation" #define DAE_FX_STATE_BLEND_EQUATION_SEPARATE "blend_equation_separate" #define DAE_FX_STATE_COLOR_MATERIAL "color_material" #define DAE_FX_STATE_CULL_FACE "cull_face" #define DAE_FX_STATE_DEPTH_FUNC "depth_func" #define DAE_FX_STATE_FOG_MODE "fog_mode" #define DAE_FX_STATE_FOG_COORD_SRC "fog_coord_src" #define DAE_FX_STATE_FRONT_FACE "front_face" #define DAE_FX_STATE_LIGHT_MODEL_COLOR_CONTROL "light_model_color_control" #define DAE_FX_STATE_LOGIC_OP "logic_op" #define DAE_FX_STATE_POLYGON_MODE "polygon_mode" #define DAE_FX_STATE_SHADE_MODEL "shade_model" #define DAE_FX_STATE_STENCIL_FUNC "stencil_func" #define DAE_FX_STATE_STENCIL_OP "stencil_op" #define DAE_FX_STATE_STENCIL_FUNC_SEPARATE "stencil_func_separate" #define DAE_FX_STATE_STENCIL_OP_SEPARATE "stencil_op_separate" #define DAE_FX_STATE_STENCIL_MASK_SEPARATE "stencil_mask_separate" #define DAE_FX_STATE_LIGHT_ENABLE "light_enable" #define DAE_FX_STATE_LIGHT_AMBIENT "light_ambient" #define DAE_FX_STATE_LIGHT_DIFFUSE "light_diffuse" #define DAE_FX_STATE_LIGHT_SPECULAR "light_specular" #define DAE_FX_STATE_LIGHT_POSITION "light_position" #define DAE_FX_STATE_LIGHT_CONSTANT_ATTENUATION "light_constant_attenuation" #define DAE_FX_STATE_LIGHT_LINEAR_ATTENUATION "light_linear_attenuation" #define DAE_FX_STATE_LIGHT_QUADRATIC_ATTENUATION "light_quadratic_attenuation" #define DAE_FX_STATE_LIGHT_SPOT_CUTOFF "light_spot_cutoff" #define DAE_FX_STATE_LIGHT_SPOT_DIRECTION "light_spot_direction" #define DAE_FX_STATE_LIGHT_SPOT_EXPONENT "light_spot_exponent" #define DAE_FX_STATE_TEXTURE1D "texture1D" #define DAE_FX_STATE_TEXTURE2D "texture2D" #define DAE_FX_STATE_TEXTURE3D "texture3D" #define DAE_FX_STATE_TEXTURECUBE "textureCUBE" #define DAE_FX_STATE_TEXTURERECT "textureRECT" #define DAE_FX_STATE_TEXTUREDEPTH "textureDEPTH" #define DAE_FX_STATE_TEXTURE1D_ENABLE "texture1D_enable" #define DAE_FX_STATE_TEXTURE2D_ENABLE "texture2D_enable" #define DAE_FX_STATE_TEXTURE3D_ENABLE "texture3D_enable" #define DAE_FX_STATE_TEXTURECUBE_ENABLE "textureCUBE_enable" #define DAE_FX_STATE_TEXTURERECT_ENABLE "textureRECT_enable" #define DAE_FX_STATE_TEXTUREDEPTH_ENABLE "textureDEPTH_enable" #define DAE_FX_STATE_TEXTURE_ENV_COLOR "texture_env_color" #define DAE_FX_STATE_TEXTURE_ENV_MODE "texture_env_mode" #define DAE_FX_STATE_CLIP_PLANE "clip_plane" #define DAE_FX_STATE_CLIP_PLANE_ENABLE "clip_plane_enable" #define DAE_FX_STATE_BLEND_COLOR "blend_color" #define DAE_FX_STATE_CLEAR_COLOR "clear_color" #define DAE_FX_STATE_CLEAR_STENCIL "clear_stencil" #define DAE_FX_STATE_CLEAR_DEPTH "clear_depth" #define DAE_FX_STATE_COLOR_MASK "color_mask" #define DAE_FX_STATE_DEPTH_BOUNDS "depth_bounds" #define DAE_FX_STATE_DEPTH_MASK "depth_mask" #define DAE_FX_STATE_DEPTH_RANGE "depth_range" #define DAE_FX_STATE_FOG_DENSITY "fog_density" #define DAE_FX_STATE_FOG_START "fog_start" #define DAE_FX_STATE_FOG_END "fog_end" #define DAE_FX_STATE_FOG_COLOR "fog_color" #define DAE_FX_STATE_LIGHT_MODEL_AMBIENT "light_model_ambient" #define DAE_FX_STATE_LIGHTING_ENABLE "lighting_enable" #define DAE_FX_STATE_LINE_STIPPLE "line_stipple" #define DAE_FX_STATE_LINE_STIPPLE_ENABLE "line_stipple_enable" #define DAE_FX_STATE_LINE_WIDTH "line_width" #define DAE_FX_STATE_MATERIAL_AMBIENT "material_ambient" #define DAE_FX_STATE_MATERIAL_DIFFUSE "material_diffuse" #define DAE_FX_STATE_MATERIAL_EMISSION "material_emission" #define DAE_FX_STATE_MATERIAL_SHININESS "material_shininess" #define DAE_FX_STATE_MATERIAL_SPECULAR "material_specular" #define DAE_FX_STATE_MODEL_VIEW_MATRIX "model_view_matrix" #define DAE_FX_STATE_POINT_DISTANCE_ATTENUATION "point_distance_attenuation" #define DAE_FX_STATE_POINT_FADE_THRESHOLD_SIZE "point_fade_threshold_size" #define DAE_FX_STATE_POINT_SIZE "point_size" #define DAE_FX_STATE_POINT_SIZE_MIN "point_size_min" #define DAE_FX_STATE_POINT_SIZE_MAX "point_size_max" #define DAE_FX_STATE_POLYGON_OFFSET "polygon_offset" #define DAE_FX_STATE_PROJECTION_MATRIX "projection_matrix" #define DAE_FX_STATE_SCISSOR "scissor" #define DAE_FX_STATE_STENCIL_MASK "stencil_mask" #define DAE_FX_STATE_ALPHA_TEST_ENABLE "alpha_test_enable" #define DAE_FX_STATE_AUTO_NORMAL_ENABLE "auto_normal_enable" #define DAE_FX_STATE_BLEND_ENABLE "blend_enable" #define DAE_FX_STATE_COLOR_LOGIC_OP_ENABLE "color_logic_op_enable" #define DAE_FX_STATE_COLOR_MATERIAL_ENABLE "color_material_enable" #define DAE_FX_STATE_CULL_FACE_ENABLE "cull_face_enable" #define DAE_FX_STATE_DEPTH_BOUNDS_ENABLE "depth_bounds_enable" #define DAE_FX_STATE_DEPTH_CLAMP_ENABLE "depth_clamp_enable" #define DAE_FX_STATE_DEPTH_TEST_ENABLE "depth_test_enable" #define DAE_FX_STATE_DITHER_ENABLE "dither_enable" #define DAE_FX_STATE_FOG_ENABLE "fog_enable" #define DAE_FX_STATE_LIGHT_MODEL_LOCAL_VIEWER_ENABLE "light_model_local_viewer_enable" #define DAE_FX_STATE_LIGHT_MODEL_TWO_SIDE_ENABLE "light_model_two_side_enable" #define DAE_FX_STATE_LINE_SMOOTH_ENABLE "line_smooth_enable" #define DAE_FX_STATE_LOGIC_OP_ENABLE "logic_op_enable" #define DAE_FX_STATE_MULTISAMPLE_ENABLE "multisample_enable" #define DAE_FX_STATE_NORMALIZE_ENABLE "normalize_enable" #define DAE_FX_STATE_POINT_SMOOTH_ENABLE "point_smooth_enable" #define DAE_FX_STATE_POLYGON_OFFSET_FILL_ENABLE "polygon_offset_fill_enable" #define DAE_FX_STATE_POLYGON_OFFSET_LINE_ENABLE "polygon_offset_line_enable" #define DAE_FX_STATE_POLYGON_OFFSET_POINT_ENABLE "polygon_offset_point_enable" #define DAE_FX_STATE_POLYGON_SMOOTH_ENABLE "polygon_smooth_enable" #define DAE_FX_STATE_POLYGON_STIPPLE_ENABLE "polygon_stipple_enable" #define DAE_FX_STATE_RESCALE_NORMAL_ENABLE "rescale_normal_enable" #define DAE_FX_STATE_SAMPLE_ALPHA_TO_COVERAGE_ENABLE "sample_alpha_to_coverage_enable" #define DAE_FX_STATE_SAMPLE_ALPHA_TO_ONE_ENABLE "sample_alpha_to_one_enable" #define DAE_FX_STATE_SAMPLE_COVERAGE_ENABLE "sample_coverage_enable" #define DAE_FX_STATE_SCISSOR_TEST_ENABLE "scissor_test_enable" #define DAE_FX_STATE_STENCIL_TEST_ENABLE "stencil_test_enable" // ColladaMaya enumerated types #define DAEMAYA_CONSTANT_INFINITY "CONSTANT" #define DAEMAYA_LINEAR_INFINITY "LINEAR" #define DAEMAYA_CYCLE_INFINITY "CYCLE" #define DAEMAYA_CYCLE_RELATIVE_INFINITY "CYCLE_RELATIVE" #define DAEMAYA_OSCILLATE_INFINITY "OSCILLATE" #define DAEMAYA_NONE_BLENDMODE "NONE" #define DAEMAYA_OVER_BLENDMODE "OVER" #define DAEMAYA_IN_BLENDMODE "IN" #define DAEMAYA_OUT_BLENDMODE "OUT" #define DAEMAYA_ADD_BLENDMODE "ADD" #define DAEMAYA_SUBTRACT_BLENDMODE "SUBTRACT" #define DAEMAYA_MULTIPLY_BLENDMODE "MULTIPLY" #define DAEMAYA_DIFFERENCE_BLENDMODE "DIFFERENCE" #define DAEMAYA_LIGHTEN_BLENDMODE "LIGHTEN" #define DAEMAYA_DARKEN_BLENDMODE "DARKEN" #define DAEMAYA_SATURATE_BLENDMODE "SATURATE" #define DAEMAYA_DESATURATE_BLENDMODE "DESATURATE" #define DAEMAYA_ILLUMINATE_BLENDMODE "ILLUMINATE" #endif // _FU_DAE_ENUM_SYNTAX_H_