-- -- Name: codelite/codelite_project.lua -- Purpose: Generate a CodeLite C/C++ project file. -- Author: Ryan Pusztai -- Modified by: Andrea Zanellato -- Manu Evans -- Tom van Dijck -- Created: 2013/05/06 -- Copyright: (c) 2008-2016 Jason Perkins and the Premake project -- local p = premake local tree = p.tree local project = p.project local config = p.config local codelite = p.modules.codelite codelite.project = {} local m = codelite.project function codelite.getLinks(cfg) -- System libraries are undecorated, add the required extension return config.getlinks(cfg, "system", "fullpath") end function codelite.getSiblingLinks(cfg) -- If we need sibling projects to be listed explicitly, add them on return config.getlinks(cfg, "siblings", "fullpath") end m.elements = {} m.ctools = { gcc = "gnu gcc", clang = "clang", msc = "Visual C++", } m.cxxtools = { gcc = "gnu g++", clang = "clang++", msc = "Visual C++", } function m.getcompilername(cfg) local tool = _OPTIONS.cc or cfg.toolset or p.CLANG local toolset = p.tools[tool] if not toolset then error("Invalid toolset '" + (_OPTIONS.cc or cfg.toolset) + "'") end if p.languages.isc(cfg.language) then return m.ctools[tool] elseif p.languages.iscpp(cfg.language) then return m.cxxtools[tool] end end function m.getcompiler(cfg) local toolset = p.tools[_OPTIONS.cc or cfg.toolset or p.CLANG] if not toolset then error("Invalid toolset '" + (_OPTIONS.cc or cfg.toolset) + "'") end return toolset end local function configuration_iscustombuild(cfg) return cfg and (cfg.kind == p.MAKEFILE) and (#cfg.buildcommands > 0) end local function configuration_isfilelist(cfg) return cfg and (cfg.buildaction == "None") and not configuration_iscustombuild(cfg) end local function configuration_needresoptions(cfg) return cfg and config.findfile(cfg, ".rc") and not configuration_iscustombuild(cfg) end m.internalTypeMap = { ConsoleApp = "Console", WindowedApp = "Console", Makefile = "", SharedLib = "Library", StaticLib = "Library" } function m.header(prj) _p('') local type = m.internalTypeMap[prj.kind] or "" _x('', prj.name, type) end function m.plugins(prj) -- _p(1, '') -- -- -- _p(1, '') _p(1, '') end function m.description(prj) _p(1, '') -- TODO: ... end function m.files(prj) local tr = project.getsourcetree(prj) tree.traverse(tr, { -- folders are handled at the internal nodes onbranchenter = function(node, depth) _p(depth, '', node.name) end, onbranchexit = function(node, depth) _p(depth, '') end, -- source files are handled at the leaves onleaf = function(node, depth) local excludesFromBuild = {} for cfg in project.eachconfig(prj) do local cfgname = codelite.cfgname(cfg) local fcfg = p.fileconfig.getconfig(node, cfg) if not fcfg or fcfg.flags.ExcludeFromBuild then table.insert(excludesFromBuild, cfgname) end end if #excludesFromBuild > 0 then _p(depth, '', node.relpath, table.concat(excludesFromBuild, ';')) else _p(depth, '', node.relpath) end end, }, true) end function m.dependencies(prj) -- TODO: dependencies don't emit a line for each config if there aren't any... -- _p(1, '') local dependencies = project.getdependencies(prj) for cfg in project.eachconfig(prj) do cfgname = codelite.cfgname(cfg) if #dependencies > 0 then _p(1, '', cfgname) for _, dependency in ipairs(dependencies) do _p(2, '', dependency.name) end _p(1, '') else _p(1, '', cfgname) end end end function m.global_compiler(prj) _p(3, '') _p(4, '') _p(3, '') end function m.global_linker(prj) _p(3, '') _p(4, '') _p(3, '') end function m.global_resourceCompiler(prj) _p(3, '') end m.elements.globalSettings = function(prj) return { m.global_compiler, m.global_linker, m.global_resourceCompiler, } end function m.compiler(cfg) if configuration_iscustombuild(cfg) or configuration_isfilelist(cfg) then _p(3, '') return end local toolset = m.getcompiler(cfg) local forceincludes = toolset.getforceincludes(cfg) local cxxflags = table.concat(table.join(toolset.getcxxflags(cfg), forceincludes, cfg.buildoptions), ";") local cflags = table.concat(table.join(toolset.getcflags(cfg), forceincludes, cfg.buildoptions), ";") local asmflags = "" local pch = "" _x(3, '', cxxflags, cflags, asmflags, pch) for _, includedir in ipairs(cfg.includedirs) do _x(4, '', project.getrelative(cfg.project, includedir)) end for _, define in ipairs(cfg.defines) do _p(4, '', p.esc(define):gsub(' ', '\\ ')) end _p(3, '') end function m.linker(cfg) if configuration_iscustombuild(cfg) or configuration_isfilelist(cfg) then _p(3, '') return end local toolset = m.getcompiler(cfg) local flags = table.join(toolset.getldflags(cfg), cfg.linkoptions, toolset.getlinks(cfg)) _x(3, '', table.concat(flags, ";")) for _, libdir in ipairs(cfg.libdirs) do _p(4, '', project.getrelative(cfg.project, libdir)) end _p(3, '') end function m.resourceCompiler(cfg) if not configuration_needresoptions(cfg) then _p(3, '') return end local toolset = m.getcompiler(cfg) local defines = table.implode(toolset.getdefines(table.join(cfg.defines, cfg.resdefines)), "", ";", "") local options = table.concat(cfg.resoptions, ";") _x(3, '', defines, options) for _, includepath in ipairs(table.join(cfg.includedirs, cfg.resincludedirs)) do _x(4, '', project.getrelative(cfg.project, includepath)) end _p(3, '') end function m.general(cfg) if configuration_isfilelist(cfg) then _p(3, '') return end local prj = cfg.project local isExe = prj.kind == "WindowedApp" or prj.kind == "ConsoleApp" local targetpath = project.getrelative(prj, cfg.buildtarget.directory) local objdir = project.getrelative(prj, cfg.objdir) local targetname = project.getrelative(prj, cfg.buildtarget.abspath) local workingdir = cfg.debugdir or prj.location local command = iif(isExe, path.getrelative(workingdir, cfg.buildtarget.abspath), "") local cmdargs = iif(isExe, table.concat(cfg.debugargs, " "), "") -- TODO: should this be debugargs instead? local useseparatedebugargs = "no" local debugargs = "" local workingdir = iif(isExe, project.getrelative(prj, cfg.debugdir), "") local pauseexec = iif(prj.kind == "ConsoleApp", "yes", "no") local isguiprogram = iif(prj.kind == "WindowedApp", "yes", "no") local isenabled = iif(cfg.flags.ExcludeFromBuild, "no", "yes") local ldPath = '' for _, libdir in ipairs(cfg.libdirs) do ldPath = ldPath .. ":" .. project.getrelative(cfg.project, libdir) end if ldPath == nil or ldPath == '' then _x(3, '', targetname, objdir, command, cmdargs, useseparatedebugargs, debugargs, workingdir, pauseexec, isguiprogram, isenabled) else ldPath = string.sub(ldPath, 2) _x(3, '', targetname, objdir, ldPath, command, cmdargs, useseparatedebugargs, debugargs, workingdir, pauseexec, isguiprogram, isenabled) end end function m.environment(cfg) local envs = table.concat(cfg.debugenvs, "\n") _p(3, '') _p(4, '', envs) _p(3, '') end function m.debugger(cfg) _p(3, '', iif(cfg.debugremotehost, "yes", "no"), cfg.debugremotehost or "", iif(cfg.debugport, tostring(cfg.debugport), ""), iif(cfg.debugextendedprotocol, "yes", "no")) if #cfg.debugsearchpaths > 0 then p.escaper(codelite.escElementText) _p(4, '%s', table.concat(p.esc(project.getrelative(cfg.project, cfg.debugsearchpaths)), "\n")) p.escaper(codelite.esc) else _p(4, '') end if #cfg.debugconnectcommands > 0 then p.escaper(codelite.escElementText) _p(4, '%s', table.concat(p.esc(cfg.debugconnectcommands), "\n")) p.escaper(codelite.esc) else _p(4, '') end if #cfg.debugstartupcommands > 0 then p.escaper(codelite.escElementText) _p(4, '%s', table.concat(p.esc(cfg.debugstartupcommands), "\n")) p.escaper(codelite.esc) else _p(4, '') end _p(3, '') end function m.preBuild(cfg) if #cfg.prebuildcommands > 0 then _p(3, '') local commands = os.translateCommandsAndPaths(cfg.prebuildcommands, cfg.project.basedir, cfg.project.location) p.escaper(codelite.escElementText) for _, command in ipairs(commands) do _x(4, '%s', command) end p.escaper(codelite.esc) _p(3, '') end end function m.postBuild(cfg) if #cfg.postbuildcommands > 0 then _p(3, '') local commands = os.translateCommandsAndPaths(cfg.postbuildcommands, cfg.project.basedir, cfg.project.location) p.escaper(codelite.escElementText) for _, command in ipairs(commands) do _x(4, '%s', command) end p.escaper(codelite.esc) _p(3, '') end end function m.customBuild(cfg) if not configuration_iscustombuild(cfg) then _p(3, '') return end local build = table.implode(cfg.buildcommands,"","","") local clean = table.implode(cfg.cleancommands,"","","") local rebuild = table.implode(cfg.rebuildcommands,"","","") _p(3, '') _x(4, '%s', build) _x(4, '%s', clean) _x(4, '%s', rebuild) _p(4, '') _p(4, '') _p(4, '') _p(4, '') _p(4, '') _p(3, '') end function m.additionalRules(cfg) if configuration_iscustombuild(cfg) then _p(3, '') return end _p(3, '') _p(4, '') _p(4, '') _p(3, '') end function m.isCpp11(cfg) return (cfg.cppdialect == 'gnu++11') or (cfg.cppdialect == 'C++11') or (cfg.cppdialect == 'gnu++0x') or (cfg.cppdialect == 'C++0x') end function m.isCpp14(cfg) return (cfg.cppdialect == 'gnu++14') or (cfg.cppdialect == 'C++14') or (cfg.cppdialect == 'gnu++1y') or (cfg.cppdialect == 'C++1y') end function m.completion(cfg) _p(3, '', iif(m.isCpp11(cfg), "yes", "no"), iif(m.isCpp14(cfg), "yes", "no") ) _p(4, '') _p(4, '') _p(4, '') -- TODO: we might want to set special code completion macros...? _p(4, '') -- TODO: search paths for code completion? _p(3, '') end m.elements.settings = function(cfg) return { m.compiler, m.linker, m.resourceCompiler, m.general, m.environment, m.debugger, m.preBuild, m.postBuild, m.customBuild, m.additionalRules, m.completion, } end m.types = { ConsoleApp = "Executable", Makefile = "", SharedLib = "Dynamic Library", StaticLib = "Static Library", WindowedApp = "Executable", Utility = "", } m.debuggers = { Default = "GNU gdb debugger", GDB = "GNU gdb debugger", LLDB = "LLDB Debugger", } function m.settings(prj) _p(1, '', m.types[prj.kind] or "") _p(2, '') p.callArray(m.elements.globalSettings, prj) _p(2, '') for cfg in project.eachconfig(prj) do local cfgname = codelite.cfgname(cfg) local compiler = m.getcompilername(cfg) local debugger = m.debuggers[cfg.debugger] or m.debuggers.Default local type = m.types[cfg.kind] _x(2, '', cfgname, compiler, debugger, type) p.callArray(m.elements.settings, cfg) _p(2, '') end _p(1, '') end m.elements.project = function(prj) return { m.header, m.plugins, m.description, m.files, m.dependencies, m.settings, } end -- -- Project: Generate the CodeLite project file. -- function m.generate(prj) p.utf8() p.callArray(m.elements.project, prj) _p('') end