#include int luaopen_socket_core(lua_State *L); #ifdef _WIN32 __declspec(dllexport) int luaopen_luasocket(lua_State *L) #else int luaopen_luasocket(lua_State *L) #endif { shimInitialize(L); luaL_requiref(L, "socket", luaopen_socket_core, 1); lua_pop(L, 1); return 0; }