/* Copyright (C) 2025 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // This pipeline builds the game on Windows (with the Visual Studio 2022 / 17.x compiler) and runs tests. def visualStudioPath = 'C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\MSBuild\\Current\\Bin\\MSBuild.exe' def buildOptions = '/p:PlatformToolset=v143 /t:pyrogenesis /t:AtlasUI /t:test /nologo -clp:NoSummary' def getHOSTTYPE(String arch) { return arch == 'win64' ? 'amd64' : 'x86' } def getParserConfig(String arch, String buildType) { def config if (arch.startsWith('win32')) { config = [ 'name': 'Win32', 'id': 'win32' + buildType] } else { config = [ 'name': 'Win64', 'id': 'win64' + buildType ] } if (buildType.matches('Debug')) { config['name'] += ' Debug Build' } else { config['name'] += ' Release Build' } return config } pipeline { // Stop previous build in pull requests, but not in branches options { disableConcurrentBuilds(abortPrevious: env.CHANGE_ID != null) } parameters { booleanParam description: 'Non-incremental build', name: 'CLEANBUILD' } agent none stages { stage('Windows Build') { matrix { axes { axis { name 'ARCH' values 'win32', 'win64' } axis { name 'BUILD_TYPE' values 'Debug', 'Release' } } environment { HOSTTYPE = getHOSTTYPE(env.ARCH) } stages { stage('Matrix run') { agent { node { label 'WindowsAgent' // Share workspace for different build types as the precompiled libs // are only seperated by arch. customWorkspace "workspace/${ARCH}-pch" } } stages { stage('Pre-build') { steps { bat 'git lfs pull -I binaries/data/tests' bat 'git lfs pull -I "binaries/data/mods/_test.*"' script { if (env.ARCH.startsWith('win64')) { bat 'cd libraries && get-windows-libs.bat --amd64' } else { bat 'cd libraries && get-windows-libs.bat' } } bat "(robocopy /MIR /NDL /NJH /NJS /NP /NS /NC E:\\wxWidgets-3.2.8\\lib libraries\\${ARCH}\\wxwidgets\\lib) ^& IF %ERRORLEVEL% LEQ 1 exit 0" bat "(robocopy /MIR /NDL /NJH /NJS /NP /NS /NC E:\\wxWidgets-3.2.8\\include libraries\\${ARCH}\\wxwidgets\\include) ^& IF %ERRORLEVEL% LEQ 1 exit 0" bat 'cd build\\workspaces && update-workspaces.bat' script { if (params.CLEANBUILD) { bat "cd build\\workspaces\\vs2022 && \"${visualStudioPath}\" pyrogenesis.sln /p:Configuration=Debug /t:Clean" bat "cd build\\workspaces\\vs2022 && \"${visualStudioPath}\" pyrogenesis.sln /p:Configuration=Release /t:Clean" } } } } stage('Build') { steps { powershell """ cd build\\workspaces\\vs2022 & \"${visualStudioPath}\" pyrogenesis.sln /p:Configuration=${BUILD_TYPE} ${buildOptions} \$env:JOBS 2>&1 | Tee-Object -FilePath ${BUILD_TYPE}-build.log """ } post { failure { script { if (!params.CLEANBUILD) { build wait: false, job: "$JOB_NAME", parameters: [booleanParam(name: 'CLEANBUILD', value: true)] } } } always { script { def config = getParserConfig(env.ARCH, env.BUILD_TYPE) recordIssues( tool: analysisParser( analysisModelId: 'msbuild', name: config['name'], id : config['id'], pattern: "build\\workspaces\\vs2022\\${BUILD_TYPE}-build.log" ), skipPublishingChecks: true, enabledForFailure: true, qualityGates: [[threshold: 1, type: 'TOTAL', criticality: 'FAILURE']] ) } } } } stage('Test') { steps { timeout(time: 15) { script { def bin = env.BUILD_TYPE == 'Debug' ? 'test_dbg' : 'test' bat "cd binaries\\system && ${bin}.exe --format junit --output cxxtest.xml" } } } post { always { junit(skipPublishingChecks: true, testResults: 'binaries/system/cxxtest.xml') } } } } } } } } } }