<?xml version="1.0" encoding="utf-8"?>
<effect>
    <technique>
        <require shaders="glsl"/>
        <require shaders="spirv"/>
        <pass shader="model_waterfall">
            <define name="USE_TRANSPARENT" value="1"/>
            <blend src="src_alpha" dst="one_minus_src_alpha"/>
            <depth func="lequal" mask="true"/>
        </pass>
    </technique>
</effect>
