<?xml version="1.0" encoding="utf-8"?>
<effect>
	<technique>
		<require shaders="glsl"/>
		<require shaders="spirv"/>
		<pass shader="model_solid_tex">
			<define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
			<!-- Disable face-culling for two-sided models -->
			<cull mode="NONE"/>
			<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
		</pass>
	</technique>
</effect>
