<?xml version="1.0" encoding="utf-8"?>
<effect>
	<!--
		CRenderer::RenderSilhouettes skips alpha-blended models for
		MODE_SILHOUETTEDISPLAY, so do a dummy non-blended behaviour here to
		make it obviously buggy if CRenderer is changed to render these models.
	-->
	<technique>
		<require shaders="glsl"/>
		<require shaders="spirv"/>
		<pass shader="model_solid_player">
			<depth func="gequal"/>
			<stencil test="TRUE" compare="notequal" reference="1" mask_read="4294967295" pass="REPLACE"/>
		</pass>
	</technique>
</effect>
