<?xml version="1.0" encoding="utf-8"?>
<effect>
	<technique>
		<require shaders="glsl"/>
		<require shaders="spirv"/>
		<pass shader="model_solid_player">
			<depth func="gequal"/>
			<stencil test="TRUE" compare="notequal" reference="1" mask_read="4294967295" pass="REPLACE"/>
			<blend src="constant_alpha" dst="one_minus_constant_alpha" constant="0 0 0 191"/>
		</pass>
	</technique>
</effect>
