# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # CAGD_lulofun滷肉飯, 2019 # Yuan Chang, 2017 # 黃柏諺, 2014-2018 # JerryShen, 2018 # Roy Huang, 2024 # Shoichi Chou, 2018,2021 # StarAtt, 2021 # WY Liu, 2020 # 周 桂标, 2021 # 張峻瑜, 2018 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-09-30 10:57+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Yuan Chang, 2022-2024\n" "Language-Team: Chinese (Taiwan) (http://app.transifex.com/wildfire-games/0ad/language/zh_TW/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: zh_TW\n" "Plural-Forms: nplurals=1; plural=0;\n" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "[font=\"sans-bold-18\"]0 A.D. 遊戲手冊[font=\"sans-14\"]" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." msgstr "感謝您安裝 0 A.D.!本頁將簡要概述這款遊戲尚不完整、開發中的 alpha 版本中的可用功能。" #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]圖形設定[font=\"sans-14\"]" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter." " In windowed mode, you can resize the window. If the game runs too slowly, " "you can change some settings in the options window: try disabling the “High-" "quality water effects” and “Shadows” options." msgstr "您可以使用 Alt + Enter 切換全螢幕和視窗模式。在視窗模式下可以調整視窗大小。如果遊戲運行的太慢,您可以在選項視窗中更改某些設定如:試著關閉「高品質水面特效」與「陰影」選項。" #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]遊玩遊戲[font=\"sans-14\"]" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-" "time strategy (RTS) games. There are currently a lot of missing features and" " poorly-balanced stats – you will probably have to wait until a beta release" " for it to work well." msgstr "遊戲的控制方式和玩法應該對傳統即時戰略 (RTS) 遊戲玩家來說相當熟悉。目前仍有許多缺失的功能和數據平衡問題 – 您可能需要等到 beta 版它們才能順利運作。" #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "基礎操作(預設):" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "• 左鍵點擊以選取單位" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" msgstr "• 左鍵點擊並拖曳以選取一組單位" #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "• 右鍵點擊以指示單位至目的地 " #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" msgstr "• 方向鍵或 WASD 鍵以移動鏡頭" #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "• Ctrl + 方向鍵或 Shift + 滑鼠滾輪以旋轉鏡頭" #: gui/manual/intro.txt:16 msgid "" "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys," " to zoom" msgstr "• 用滑鼠滾輪或按 “hotkey.camera.zoom.in” 及 “hotkey.camera.zoom.out” 縮放畫面" #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]模式[font=\"sans-14\"]" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" msgstr "在主選單可以選擇兩種遊戲模式:" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox " "game or against one or more computer players (AI). The default AI (Petra) is" " under development and may not always be up to date on the new features, but" " you can play the game with or against it nonetheless." msgstr "• [font=\"sans-bold-14\"]單人遊戲[font=\"sans-14\"] – 遊玩沙盒模式或對抗一個以上的電腦玩家 (AI)。預設 AI(佩特拉)仍在開發中且可能不會使用新功能,但您仍可以與其一同遊玩。" #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human " "opponents over the internet." msgstr "• [font=\"sans-bold-14\"]多人遊戲[font=\"sans-14\"] – 與人類玩家線上對戰。" #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option." " The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc. to allow this. Other players can then select “Join game” " "and enter the host's IP address." msgstr "若要創建多人遊戲,玩家得選擇「主持遊戲」按鈕。遊戲使用 UDP 埠 20595,主持人得設定 NAT / 防火牆 / 等等以允許連線。其他玩家可以選擇「加入遊戲」並輸入主持人的 IP 位址。" #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]遊戲設定[font=\"sans-14\"]" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." msgstr "在多人遊戲中,只有主持人能調整遊戲設定。" #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "首先,選取您要遊玩的地圖類型:" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created " "automatically from a script" msgstr "• [font=\"sans-bold-14\"]隨機地圖[font=\"sans-14\"] – 由腳本自動生成的地圖" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by " "map designers and with fixed civilizations" msgstr "• [font=\"sans-bold-14\"]劇情地圖[font=\"sans-14\"] – 由地圖設計者建立且文明固定的地圖" #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by " "map designers but where the civilizations can be chosen" msgstr "• [font=\"sans-bold-14\"]遭遇戰地圖[font=\"sans-14\"] – 由地圖設計者建立且可以選擇文明的地圖" #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally " "playable maps. Naval maps are maps where not all opponents can be reached " "over land and demo maps are maps used for testing purposes (generally not " "useful to play on). The “All Maps” filter shows all maps together in one " "list." msgstr "地圖可以進一步篩選。預設地圖是一般可遊玩的地圖,海戰地圖是敵人無法直接經由陸地到達的地圖,展示地圖則僅供測試用途的地圖(通常不用於遊玩)。「所有地圖」篩選器會在列表中顯示所有地圖。" #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc.). The options" " are either a human player, an AI or no player at all (the opponent will " "just be idle)." msgstr "最後更改地圖設定。對隨機地圖來說這包括玩家人數、地圖大小等等;劇情戰役只能選擇由誰操控哪名玩家(決定地圖起始點位等),這個選項可以是人類玩家、電腦玩家或完全沒有玩家(對手將會閒置)。" #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." msgstr "當您準備好開始時,點擊「開始遊戲」按鈕。" #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]快捷鍵[font=\"sans-14\"]" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > " "Hotkeys[font=\"sans-14\"] to suit your liking." msgstr "您可以在[font=\"sans-bold-14\"]選項 > 快捷鍵[font=\"sans-14\"]依喜好更改快捷鍵。" #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]程式範圍[font=\"sans-14\"]" #: gui/manual/intro.txt:43 msgid "" " hotkey.exit – Immediately close the game, without asking for confirmation" msgstr " hotkey.exit – 不經確認直接關閉遊戲" #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr " hotkey.togglefullscreen – 切換全螢幕和視窗模式" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr " hotkey.console.toggle – 切換主控臺" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr " hotkey.fps.toggle – 切換幀數計數器 (FPS)" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the " "displays of information)" msgstr " hotkey.profile.toggle – 切換即時分析工具(循環顯示資訊)" #: gui/manual/intro.txt:48 msgid "" " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr " hotkey.profile.save – 儲存目前的分析數據到 “logs/profile.txt”" #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed" " in the top left of the GUI after the file has been saved, and can also be " "seen in the console/logs if you miss it there)" msgstr " hotkey.screenshot – 螢幕擷圖(儲存為 .png 格式,路徑顯示在圖形介面的左上方,若錯過也可以在主控臺 / 紀錄中檢閱)" #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp " "format, location is displayed in the top left of the GUI after the file has " "been saved, and can also be seen in the console/logs if you miss it there)" msgstr " hotkey.bigscreenshot – 巨大螢幕擷圖(6400×4800 像素,儲存為 .bmp 格式,路徑顯示在圖形介面的左上方,若錯過也可以在主控臺 / 紀錄中檢閱)" #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr " hotkey.tab.next – 切換到下個頁籤" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr " hotkey.tab.prev – 切換到上個頁籤" #: gui/manual/intro.txt:53 msgid " hotkey.item.next – Switch to the next item of a list" msgstr "" #: gui/manual/intro.txt:54 msgid " hotkey.item.prev – Switch to the previous item of a list" msgstr "" #: gui/manual/intro.txt:56 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]遊戲中[font=\"sans-14\"]" #: gui/manual/intro.txt:57 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind " "on the screen (even if they're different ranks)" msgstr " 左鍵點擊兩次\\[單位] – 選取螢幕上所有相同種類的單位(即使等級不同)" #: gui/manual/intro.txt:58 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind " "and the same rank on the screen" msgstr " 左鍵點擊三次\\[單位] – 選取螢幕上所有相同種類和等級的單位" #: gui/manual/intro.txt:59 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same " "kind on the entire map (even if they have different ranks)" msgstr " Alt + 左鍵點擊兩次\\[單位] – 選取地圖上所有相同種類的單位(即使等級不同)" #: gui/manual/intro.txt:60 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same " "kind and rank on the entire map" msgstr " Alt + 左鍵點擊三次\\[單位] – 選取地圖上所有相同種類和等級的單位" #: gui/manual/intro.txt:61 msgid " hotkey.quicksave – Quicksave" msgstr " hotkey.quicksave – 快速儲存" #: gui/manual/intro.txt:62 msgid " hotkey.quickload – Quickload" msgstr " hotkey.quickload – 快速載入" #: gui/manual/intro.txt:63 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr " hotkey.session.gui.menu.toggle – 切換選單" #: gui/manual/intro.txt:64 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr " hotkey.timeelapsedcounter.toggle – 切換遊戲經過時間" #: gui/manual/intro.txt:65 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr " hotkey.cancel – 關閉所有對話框(聊天、選單)" #: gui/manual/intro.txt:66 msgid " hotkey.confirm – Open chat or send message" msgstr " hotkey.confirm – 開啟聊天或傳送訊息" #: gui/manual/intro.txt:67 msgid " hotkey.teamchat – Send team chat" msgstr " hotkey.teamchat – 傳送團隊訊息" #: gui/manual/intro.txt:68 msgid "" " hotkey.privatechat – Chat with the previously selected private chat " "partner" msgstr " hotkey.privatechat – 和先前選擇的玩家傳送私人訊息" #: gui/manual/intro.txt:69 msgid " hotkey.pause – Pause or resume the game" msgstr " hotkey.pause – 暫停或繼續遊戲" #: gui/manual/intro.txt:70 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask " "for confirmation" msgstr " hotkey.session.kill – 刪除選取的單位 / 建築,詢問是否確定" #: gui/manual/intro.txt:71 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently " "selected unit(s)/structure(s), without asking for confirmation" msgstr "• 加上 hotkey.session.noconfirmation – 直接刪除選取的單位 / 建築而不經確認" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking " "and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.add – 指示鍵 – 加到選取中(適用點擊與快捷鍵,如閒置快捷鍵)" #: gui/manual/intro.txt:73 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with " "clicking and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.remove – 指示鍵 – 從選取中移除(適用點擊與快捷鍵,如閒置單位)" #: gui/manual/intro.txt:74 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen" " units, to selection" msgstr "hotkey.selection.offscreen – 指示鍵 – 添加包括螢幕外的所有單位到選取中。" #: gui/manual/intro.txt:75 msgid "" " hotkey.selection.cancel – Unselect all units, cancel building placement" msgstr "hotkey.selection.cancel – 取消選取所有單位,取消放置建築。" #: gui/manual/intro.txt:76 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr " hotkey.selection.idlebuilder – 選取閒置建築工人" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr " hotkey.selection.idlewarrior – 選取閒置戰士" #: gui/manual/intro.txt:78 msgid "" " hotkey.selection.idleworker – Select idle worker (including citizen-" "soldiers)" msgstr " hotkey.selection.idleworker – 選取閒置工人(包括公民兵)" #: gui/manual/intro.txt:79 msgid " hotkey.selection.idleunit – Select idle unit" msgstr " hotkey.selection.idleunit – 選取閒置單位" #: gui/manual/intro.txt:80 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr " hotkey.session.stop – 停下目前選取的單位" #: gui/manual/intro.txt:81 msgid " hotkey.session.backtowork – The unit will go back to work" msgstr " hotkey.session.backtowork – 讓單位回去工作" #: gui/manual/intro.txt:82 msgid "" " hotkey.session.unload – Unload the garrisoned units of the selected " "structure(s)" msgstr " hotkey.session.unload – 卸載所選建築駐紮的單位" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, " "respectively 2,3, ...) from the selected unit(s)/structure(s)" msgstr " hotkey.selection.group.save.1 – 以選取的單位 / 建築建立編隊 1(預設分別 2、3……)" #: gui/manual/intro.txt:84 msgid "" " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in " "control group 1" msgstr " hotkey.selection.group.select.1 – 選取編隊 1 的單位 / 建築" #: gui/manual/intro.txt:85 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr " hotkey.selection.group.add.1 – 選取所選單位加入編隊 1(到 0)" #: gui/manual/intro.txt:86 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping " "back to later (by default, there are 4 possible positions)" msgstr " hotkey.camera.jump.set.1 – 設定當前鏡頭位置以在稍後跳回(預設有 4 個位置可用)" #: gui/manual/intro.txt:87 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to " "the last location if the camera is already over the marked position" msgstr " hotkey.camera.jump.1 – 移動鏡頭到標記的位置,若鏡頭已在其上則回到最後的位置" #: gui/manual/intro.txt:88 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, " "hotkey.session.queueunit.3, hotkey.session.queueunit.4, " "hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, " "2nd, … unit shown to the training queue for all the selected structures" msgstr " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, hotkey.session.queueunit.7 – 選取生產建築時,將第一個、第二個…顯示的單位加到所有建築的訓練佇列" #: gui/manual/intro.txt:89 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr "hotkey.session.highlightguarded – 突顯所選單位守衛的單位 / 建築" #: gui/manual/intro.txt:90 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – " "Highlight the unit(s) guarding the selection" msgstr " hotkey.session.highlightguarding – 突顯守衛所選單位 / 建築的單位" #: gui/manual/intro.txt:91 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also " "show the building progress)" msgstr " highlightguarding.showstatusbars – 顯示所有狀態列(同時也會顯示建築進度)" #: gui/manual/intro.txt:92 msgid " hotkey.summary – Toggle summary window" msgstr " hotkey.summary – 切換摘要視窗" #: gui/manual/intro.txt:93 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr " hotkey.lobby – 在對話窗顯示多人遊戲大廳" #: gui/manual/intro.txt:94 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr " hotkey.session.gui.diplomacy.toggle – 切換外交面板" #: gui/manual/intro.txt:95 msgid "" " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr " hotkey.session.gui.barter.toggle – 切換貿易面板" #: gui/manual/intro.txt:96 msgid "" " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr " hotkey.session.gui.objectives.toggle – 切換目標面板" #: gui/manual/intro.txt:97 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr " hotkey.session.gui.tutorial.toggle – 切換教學面板" #: gui/manual/intro.txt:98 msgid " hotkey.structree – Toggle structure tree panel" msgstr " hotkey.structree – 切換科技樹面板" #: gui/manual/intro.txt:99 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr " hotkey.civinfo – 切換文明資訊面板" #: gui/manual/intro.txt:101 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]修改滑鼠操作[font=\"sans-14\"]" #: gui/manual/intro.txt:102 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr " hotkey.session.garrison + 右鍵點擊建築 – 駐紮" #: gui/manual/intro.txt:103 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr " hotkey.session.repair + 右鍵點擊建築 – 維修" #: gui/manual/intro.txt:104 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr " hotkey.session.patrol + 右鍵 – 巡邏" #: gui/manual/intro.txt:105 msgid "" " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. " "order" msgstr " hotkey.session.queue + 右鍵 – 排程移動 / 建造 / 採集 / 等等命令" #: gui/manual/intro.txt:106 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order " "in front of the order queue" msgstr "hotkey.session.pushorderfront + 右鍵單擊 – 將任何指令推到指令佇列前的指示鍵。" #: gui/manual/intro.txt:107 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current " "selection to move/build/gather/etc. and unselect it. Used to quickly " "dispatch units with specific tasks" msgstr " hotkey.session.orderone + 右鍵 – 命令選取單位的其中一個移動 / 建造 / 採集 / 等等並取消選取。用以快速派遣單位執行特定任務" #: gui/manual/intro.txt:108 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in " "batches (the batch size is 5 by default and can be changed in the options)" msgstr " hotkey.session.batchtrain + 左鍵點擊 – 批次增加訓練數(預設為 5,可在選項中更改)" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit" " to selection" msgstr " hotkey.selection.add + 左鍵點擊或框選地圖上的單位 – 將單位加到選取中" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – " "Remove unit from selection" msgstr " hotkey.selection.remove + 左鍵點擊或框選地圖上的單位 – 從選取中移除單位" #: gui/manual/intro.txt:111 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select " "military units" msgstr " hotkey.selection.militaryonly + 左鍵框選地圖上的單位 – 只選擇軍事單位" #: gui/manual/intro.txt:112 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only " "select non-military units" msgstr " hotkey.selection.nonmilitaryonly + 左鍵框選地圖上的單位 – 只選擇非軍事單位" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.idleonly + Left Drag over units on map – Only select idle" " units" msgstr " hotkey.selection.idleonly + 左鍵框選地圖上的單位 – 只選擇閒置單位" #: gui/manual/intro.txt:114 msgid "" " hotkey.selection.woundedonly + Left Drag over units on map – Only select " "wounded units" msgstr " hotkey.selection.woundedonly + 左鍵框選地圖上的單位 – 只選擇受傷單位" #: gui/manual/intro.txt:115 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, " "opposed to per formation." msgstr " hotkey.selection.singleselection – 單獨選擇單位的指示鍵,而不是每個陣型。" #: gui/manual/intro.txt:116 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr " 選取建築時在地圖上右鍵點擊 – 設定生產 / 卸載單位的集結點" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If" " the cursor is over an own or allied structure)" msgstr " hotkey.session.garrison + 右鍵於選取單位時 – 駐紮(如果游標在我方或盟友建築上)" #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack " "(instead of another action)" msgstr " hotkey.session.attack + 右鍵於選取單位時 – 攻擊(而非另外的動作)" #: gui/manual/intro.txt:119 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack " "move (by default all enemy units and structures along the way are targeted)" msgstr " hotkey.session.attackmove + 右鍵於選取單位時 – 移動攻擊(預設情況路徑上的所有敵方單位和建築皆為目標)" #: gui/manual/intro.txt:120 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack" " move, only units along the way are targeted" msgstr " hotkey.session.attackmoveUnit + 右鍵於選取單位時 – 移動攻擊,只有單位為目標" #: gui/manual/intro.txt:121 msgid "" " hotkey.session.capture + Right Click with unit(s) selected – Capture " "(instead of another action)" msgstr " hotkey.session.capture + 右鍵於選取單位時 – 占領(而非另外的動作)" #: gui/manual/intro.txt:122 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new " "structure with an existing nearby structure" msgstr " hotkey.session.snaptoedges + 滑鼠移動靠近建築 – 將新建築與附近的一個建築對齊" #: gui/manual/intro.txt:123 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr " hotkey.session.flare + 右鍵點擊 – 向你的盟友發送信號彈" #: gui/manual/intro.txt:125 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]覆蓋層[font=\"sans-14\"]" #: gui/manual/intro.txt:126 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr " hotkey.session.gui.toggle – 切換圖形介面" #: gui/manual/intro.txt:127 msgid "" " hotkey.session.devcommands.toggle – Toggle developer overlay (with " "developer options)" msgstr " hotkey.session.devcommands.toggle – 切換開發者介面(含開發者選項)" #: gui/manual/intro.txt:128 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes " "overlaid over the textured models, twice to get just the wireframes colored " "by the textures, thrice to get back to normal textured mode)" msgstr " hotkey.wireframe – 切換線框模式(按一次使線框層覆蓋材質模型,按兩次只顯示材質上色的線框,按三次以回到一般材質模式)" #: gui/manual/intro.txt:129 msgid "" " hotkey.silhouettes – Toggle unit silhouettes (might give a small " "performance boost)" msgstr " hotkey.silhouettes – 切換單位輪廓(可能稍為提升效能)" #: gui/manual/intro.txt:130 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr " hotkey.session.diplomacycolors – 切換外交色" #: gui/manual/intro.txt:131 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleattackrange – 切換所選單傡和建築的攻擊範圍" #: gui/manual/intro.txt:132 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleaurasrange – 切換所選單位和建築的光環範圍" #: gui/manual/intro.txt:133 msgid "" " hotkey.session.togglehealrange – Toggle heal range visualizations of " "selected units" msgstr " hotkey.session.togglehealrange – 切換所選單位和建築的治療範圍" #: gui/manual/intro.txt:135 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]鏡頭操作[font=\"sans-14\"]" #: gui/manual/intro.txt:136 msgid " hotkey.camera.up – Pan screen up" msgstr " hotkey.camera.up – 上移鏡頭" #: gui/manual/intro.txt:137 msgid " hotkey.camera.down – Pan screen down" msgstr " hotkey.camera.down – 下移鏡頭" #: gui/manual/intro.txt:138 msgid " hotkey.camera.left – Pan screen left" msgstr " hotkey.camera.left – 左移鏡頭" #: gui/manual/intro.txt:139 msgid " hotkey.camera.right – Pan screen right" msgstr " hotkey.camera.right – 右移鏡頭" #: gui/manual/intro.txt:140 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr " hotkey.camera.rotate.up – 向上旋轉鏡頭" #: gui/manual/intro.txt:141 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr " hotkey.camera.rotate.down – 向下旋轉鏡頭" #: gui/manual/intro.txt:142 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.cw – 繞地形順時針旋轉鏡頭" #: gui/manual/intro.txt:143 msgid "" " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr " hotkey.camera.rotate.ccw – 繞地形逆時針旋轉鏡頭" #: gui/manual/intro.txt:144 msgid "" " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – 繞地形順時針旋轉鏡頭" #: gui/manual/intro.txt:145 msgid "" " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around " "terrain" msgstr " hotkey.camera.rotate.wheel.ccw – 繞地形逆時針旋轉鏡頭" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop " "following the unit)" msgstr " hotkey.camera.follow – 跟隨選取的單位(移動鏡頭以停止)" #: gui/manual/intro.txt:147 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr " hotkey.camera.reset – 重置鏡頭縮放與方向" #: gui/manual/intro.txt:148 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed" " for continuous zoom)" msgstr " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – 放大(按住以持續)" #: gui/manual/intro.txt:149 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep " "pressed for continuous zoom)" msgstr " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – 縮小(按住以持續)" #: gui/manual/intro.txt:150 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr " hotkey.camera.pan – 按住並移動滑鼠以平移鏡頭" #: gui/manual/intro.txt:152 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]放置建築時[font=\"sans-14\"]" #: gui/manual/intro.txt:153 msgid "" " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr " hotkey.session.rotate.ccw – 逆時針旋轉建築 15 度" #: gui/manual/intro.txt:154 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr " hotkey.session.rotate.cw – 順時針旋轉建築 15 度" #: gui/manual/intro.txt:155 msgid "" " Left Drag – Rotate structure using mouse (foundation will be placed on " "mouse release)" msgstr "鼠標左鍵拖曳 – 用鼠標旋轉建築(建築會在鼠標放開時放置)" #: gui/manual/intro.txt:157 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]載入保存的遊戲存檔[font=\"sans-14\"]" #: gui/manual/intro.txt:158 msgid " hotkey.cancel – Cancel" msgstr "hotkey.cancel – 取消" #: gui/manual/intro.txt:159 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for" " confirmation" msgstr "hotkey.session.savedgames.delete – 刪除所選保存的遊戲,要求確認" #: gui/manual/intro.txt:160 msgid "" " • With hotkey.session.savedgames.noconfirmation – Don't ask for " "confirmation" msgstr "• With hotkey.session.savedgames.noconfirmation – 不要求確認" #: gui/manual/manual.xml:13 msgid "Manual" msgstr "手冊" #: gui/manual/manual.xml:21 msgid "Close" msgstr "關閉" #: gui/manual/manual.xml:26 msgid "View Online" msgstr "線上檢視"