# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # rentt777, 2017 # ACsediment, 2018 # Andersson Yang, 2017 # Bill Stark, 2016 # Boya Yang, 2017 # Brett Dong, 2016 # Bun Eang VINH, 2018 # chaoyang huang, 2018 # Charles Yang, 2018 # Christian Xia, 2016-2017 # CodingJellyfish, 2019 # DuckSoft, 2018 # Feng Chang, 2018 # Gring Archer, 2017 # helinb, 2015 # hiahoo lee, 2014 # hyln9, 2014-2015 # Jason Chen, 2017 # jia jia, 2021 # jiajinming, 2014 # Jiang Chen, 2018 # jiegec, 2015 # Jm Nzhl, 2021 # Julian, 2019 # Julian, 2019 # jun dong, 2018 # Kano Fang, 2019 # Kelvin Cooper, 2016 # Lawrence Maxwell, 2018 # levinit levin, 2018 # liu lizhi, 2014,2017-2018 # loms126, 2014 # 李峰宇, 2017-2018 # Mengyao Su, 2023 # Mysterelee, 2014 # Nicolas Auvray, 2017 # not_xx, 2014 # Ping Liao, 2017 # relaxbsd, 2014 # REN.Haowei, 2014 # Renyi Chen, 2018 # Revolve Yao, 2016 # Richard Yan, 2017 # Salom Y, 2021 # samrmrf, 2013 # scinart, 2018 # Sediment AC, 2017 # Shinyu Wu, 2016 # Shirley Gao, 2014 # simsilver, 2014 # Siwei Chen, 2016 # Tatos An, 2020 # Tianran Yao, 2016 # Tong Hui, 2015 # Sense T, 2016 # Vince Luo, 2017 # volcano song, 2018 # Wolfson Liu, 2020,2022 # Wong Arfa, 2016 # wuxb, 2014 # WY Liu, 2020 # xiaolong dai, 2018 # xingtong, 2013,2017 # yhcvb, 2014 # yukisola, 2014 # Zou Yi, 2017 # 吴善俊, 2014 # 呂正, 2015 # 子航 叶, 2017 # 星臣, 2017 # 武军 李, 2017 # 潘 恩民, 2018 # 玉堂白鹤, 2015 # 艳伟 车, 2016 # 越 杨, 2018 # 邬贝超, 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-08-30 02:02+0200\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" "Last-Translator: liu lizhi, 2022-2024\n" "Language-Team: Chinese (http://app.transifex.com/wildfire-games/0ad/language/zh/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: zh\n" "Plural-Forms: nplurals=1; plural=0;\n" #: simulation/data/auras/structures/arsenal_repair.json msgid "Arsenal Repairs" msgstr "军火库维修" #: simulation/data/auras/structures/arsenal_repair.json msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "驻守的攻城机械生命恢复率 +3 ." #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Officer Accommodation" msgstr "军官住宿" #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Garrisoned Heroes +6 health regeneration rate." msgstr "驻扎时,英雄生命恢复率 +10 ." #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Dockyard Repairs" msgstr "船坞维修" #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Garrisoned Ships +10 health regeneration rate." msgstr "有士兵驻扎的船舶生命恢复率 +10 ." #: simulation/data/auras/structures/corral_garrison_large.json msgid "Garrison within the Corral to gain a slow trickle of +3 food." msgstr "畜栏内驻军可缓慢获得 +3 的食物涓流。" #: simulation/data/auras/structures/corral_garrison_large.json #: simulation/data/auras/structures/corral_garrison_medium.json #: simulation/data/auras/structures/corral_garrison_small.json msgid "Ranching and Corralling" msgstr "牧场和畜栏经营" #: simulation/data/auras/structures/corral_garrison_medium.json msgid "Garrison within the Corral to gain a slow trickle of +2 food." msgstr "畜栏内驻军可缓慢获得 +2 的食物涓流。" #: simulation/data/auras/structures/corral_garrison_small.json msgid "Garrison within the Corral to gain a slow trickle of +1 food." msgstr "畜栏内驻军可缓慢获得 +1 的食物涓流。" #: simulation/data/auras/structures/eternal_fire.json msgid "Eternal Fire" msgstr "不灭火炬" #: simulation/data/auras/structures/eternal_fire.json msgid "Structures +50% capture points." msgstr "建筑占领点数 +50% 。" #: simulation/data/auras/structures/farmstead_60.json msgid "Farmland" msgstr "农田" #: simulation/data/auras/structures/farmstead_60.json msgid "Workers +75% grain gather rate around a captured Rotary Mill." msgstr "在己方转磨周围,工人采集效率 +75% 。" #: simulation/data/auras/structures/iber_monument.json msgid "Religious Fervor" msgstr "宗教热忱" #: simulation/data/auras/structures/iber_monument.json msgid "Soldiers +20% melee and ranged attack damage." msgstr "士兵的攻击 +20% ." #: simulation/data/auras/structures/kush_pyramids_economic.json msgid "Patriotism" msgstr "爱国主义" #: simulation/data/auras/structures/kush_pyramids_economic.json #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Workers +15% gather speed." msgstr "公民收集食物速度 +15% ." #: simulation/data/auras/structures/kush_pyramids_military.json msgid "Exhortative Presence" msgstr "谆谆教诲" #: simulation/data/auras/structures/kush_pyramids_military.json msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "士兵的各项防护 +1,攻击 +10% ." #: simulation/data/auras/structures/kush_temple_amun.json msgid "Powerful Priesthood" msgstr "强势的祭司" #: simulation/data/auras/structures/kush_temple_amun.json msgid "Heroes −5% health." msgstr "英雄单位生命 -5%." #: simulation/data/auras/structures/library.json msgid "Structures −15% technology resource costs and research time." msgstr "建筑的技术研究成本和时间 −15%." #: simulation/data/auras/structures/library.json msgid "Centre of Scholarship" msgstr "学术中心" #: simulation/data/auras/structures/loyalty_regen.json msgid "Loyalty" msgstr "忠君" #: simulation/data/auras/structures/loyalty_regen.json msgid "Structures +50% capture points garrison regeneration rate." msgstr "驻守士兵后的建筑物忠诚度恢复率 +50%." #: simulation/data/auras/structures/maur_pillar.json msgid "Edict of Ashoka" msgstr "阿育王法令" #: simulation/data/auras/structures/maur_pillar.json msgid "Traders +20% movement speed." msgstr "商队移动速度 +20%." #: simulation/data/auras/structures/satrapy_tribute.json msgid "Satrapy Tribute" msgstr "总督朝贡" #: simulation/data/auras/structures/satrapy_tribute.json msgid "" "Upgrade the Winter Palace to receive a free trickle of a desired resource." msgstr "升级冬宫,以获取免费涓流资源。" #: simulation/data/auras/structures/temple_heal.json msgid "Medical Treatment" msgstr "药物治疗" #: simulation/data/auras/structures/temple_heal.json msgid "Humans +1 health regeneration rate." msgstr "有生单位生命恢复速度 +1 ." #: simulation/data/auras/structures/theater.json msgid "Structures +20% territory influence radius." msgstr "建筑物的领土影响半径 +20% ." #: simulation/data/auras/structures/theater.json msgid "Hellenization" msgstr "希腊化" #: simulation/data/auras/structures/wall_garrisoned.json msgid "Wall Protection" msgstr "城墙庇护" #: simulation/data/auras/structures/wall_garrisoned.json msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "碉堡士兵粉碎、切砍、穿刺抵抗 +3 ,视野范围 +20 ." #: simulation/data/auras/structures/wonder_population_cap.json msgid "Glorious Expansion" msgstr "光荣扩张" #: simulation/data/auras/structures/wonder_population_cap.json msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "人口上限 +20%(需要研究“光荣扩张”)." #: simulation/data/auras/structures/xp_trickle.json msgid "Rigorous Training" msgstr "严格训练" #: simulation/data/auras/structures/xp_trickle.json msgid "Units gain experience while garrisoned inside the building." msgstr "驻扎在建筑内的单位,可获取经验." #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Democracy" msgstr "民主" #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Civic Center technologies −50% research time and −30% cost." msgstr "市政中心科研耗时 -50% ,花费 -30% 。" #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Druids" msgstr "德鲁伊" #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Healers −20% resource costs." msgstr "医疗单位花费 -20%." #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenary Transports" msgstr "佣兵转移" #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenaries −50% train time." msgstr "佣兵训练时间 -50% 。" #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Products from Gaul" msgstr "高卢铁器" #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Forges −15% technology resource costs and research time." msgstr "兵器厂技术的研究成本和时间 -15%." #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Silk Road" msgstr "丝绸之路" #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Allies +20% international trade bonus." msgstr "盟友贸易收入 + 20% ." #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Saripeko" msgstr "佣兵供应" #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Citizen Javelineers −10% resource costs." msgstr "标枪民兵的花费 -10%." #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephant Suppliers" msgstr "战象供应" #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephants −20% resource costs and training time." msgstr "大象的花费和训练时间 -20%." #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Mechanical Innovation" msgstr "机械创新" #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "攻城武器及军械库的花费 -25%, 建造时间 -25% ." #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "Ashoka's Religious Support" msgstr "阿育王弘扬佛法" #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "神庙的成本和建造时间 -50%;神庙科技花费及科研时间 -50%." #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Training Regimes" msgstr "军训制度" #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Barracks and Stables −20% wood and stone cost and build time." msgstr "军营及马厩耗费的木头、石头 -20%,建筑时间 -20% 。" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "Breadbasket of the Mediterranean" msgstr "地中海粮仓" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "+1.0 food trickle rate." msgstr "食物流速率 +1.0。" #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Conscription" msgstr "征兵" #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Citizen Infantry −10% training time." msgstr "民兵训练时间 -10%." #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "Syrian Tetrapolis" msgstr "叙利亚四城区" #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "" "Civil Centers and Colonies −20% resource cost and −30% construction time." msgstr "市政中心及殖民地的资源耗费 -20% ,建筑时间 -30% 。" #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Peloponnesian League" msgstr "伯罗奔尼撒同盟" #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Heroes are trained for free." msgstr "可免费生产英雄。" #: simulation/data/auras/units/carnyx.json msgid "Intimidating Sound" msgstr "战吼" #: simulation/data/auras/units/carnyx.json msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "敌方攻击 -10%." #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "Economic Reforms" msgstr "经济改革" #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "梭伦改革,鼓励农业和商业。\n公民收集效率 +15%." #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "Economic Fortune" msgstr "经济发展" #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "梭伦带来了新的衡量体系,鼓励父亲们为儿子们找到好的交易。\n经济技术研究时间 -10%." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "看到固守战术对罗马军队毫无用处,卡西维拉努斯采用了游击战术.后来又被其他将军所采用.\n为所有士兵 +15% 速率和视野." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Guerrilla Tactics" msgstr "游击战术" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "Skirmisher Harassment" msgstr "散兵骚扰" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "卡西维拉努斯部署了其疾如风的散兵,以偷袭罗马的军队和辎重。\n标枪兵射程 +20%." #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "Commander of Heavy Cavalry" msgstr "骑兵长官" #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "迦太基骑兵的指挥官,在特雷比亚和坎尼,他领导的三次骑兵冲锋中对敌人造成了毁灭性的打击。\n近战骑兵防护 +1、生命值 +10%. " #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "Ambush Slaughter" msgstr "伏击杀戮" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "与罗马人战斗中,安比奥里克斯意识到正面战争是徒劳,取而代之的是采取伏击战术. 高卢人很快就知道应在何时何地展开突袭.\n士兵的攻击 +5%,提升等级需要的经验 -25% 。" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "Tribute to Rome" msgstr "向罗马上贡" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "当罗马军队的粮食短缺时,高卢部落被命令放弃本就微薄的收成的一部分。 在安比奥里克斯手下的伊布隆人不愿执行这样的命令,因此凯撒派兵前来夺取。\n耕种速率-10%。" #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "Territorial Expansion" msgstr "开疆拓土" #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "鼎盛时期,帝国西至费尔干纳山谷、东抵朝鲜半岛、南达越南北部。\n地区影响力加成 +20% ." #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "Imperial Music Bureau" msgstr "乐府机构" #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "" "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to music, poetry, entertainment, or religious worship.\n" "Technologies −50% resource cost and research time." msgstr "乐府机构,汉武帝时设立,对皇帝直接负责。执行与音乐、诗歌、娱乐或教化有关的各类任务。\n 科技花费及科研时间都 -50% 。" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "Mercenary Commander" msgstr "佣兵长官" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "曼多纽斯与他的兄弟因蒂比勒一起指挥参加过布匿战争的伊比利亚新兵和雇佣兵。\n盟友的公民士兵和雇佣兵金属成本-25%。" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "Saver of Lives" msgstr "救星" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "在独立战争的失败后,曼多纽斯带领幸存者逃离危险\n所有士兵生命 +10%." #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "Earliest Nubian Queen" msgstr "首位努比亚女王" #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "沙纳克达克特女王在麦罗埃帝国进行专制统治,并在麦罗埃的宗教中也发挥着重要作用,她代表了库什的力量,不可小觑。\n敌方妇女的收集速度 -15% ." #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "Temple at Naqa" msgstr "纳卡神庙" #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "和所有文明一样,宗教在库什扮演了重要的角色。沙纳克达克特女王于公元前 160 年前后建造了这座神庙,象征着麦罗埃文明的先进。\n神庙周围驻军生命恢复速率 +1 。" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "Sacker of Cities" msgstr "城镇洗劫者" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "在第一次马其顿战争期间,腓力和他的军队洗劫了埃托利亚的宗教和政治要地塞利姆城。\n每杀死一个敌方单位或者摧毁一个敌方建筑,食物和木材 +5 ." #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "Financial Reorganization" msgstr "财政重整" #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "同罗马结盟后,腓力重整了内政及财务,重开矿场并发行了新货币.\n缓慢获取金属流." #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "Consolidator of the Empire" msgstr "帝国统合者" #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "旃陀罗笈多之子宾头娑罗,巩固了帝国,为其儿子阿育王留下了稳固的政权。\n土地的影响半径 +20% ." #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "Vamba Moriyar" msgstr "孔雀王朝" #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "据说宾头娑罗征服了印度南部。\n单位夺占效率 +15%." #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "Great Builder" msgstr "伟大的建设者" #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "在阿尔达希尔统治时期,他把大部分财富都花在了建筑工程上。他在苏萨重建了大流士的宫殿,并修复了古城埃克巴塔那。\n建筑物的成本 -10%, 生命 +5%." #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "Great Librarian" msgstr "伟大的图书管理员" #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "他继续他的前辈们在亚历山大图书馆的工作,把每一本带到城里的书都没收了,因此留给他人民丰富的知识。\n所有科技成本 -10%." #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "Avenger of Lucretia" msgstr "圣洁复仇者" #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "卢克尼西娅在遭遇傲慢王小塔克文强奸了后自杀了。布鲁图斯发誓要为她报仇并推翻君主制。\n妇女花费 -20%, 劳动效率 +10%." #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "Founder and Defender of the Republic" msgstr "共和国的创立者和捍卫者" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "布鲁图斯是推翻君主制、建立罗马共和国的关键人物,作为执政官,他率领罗马军队击败了伊特鲁里亚国王塔克文,后者曾试图夺回王位。\n士兵和攻城机械各项防护 +1." #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "Founder of the Ezida Temple" msgstr "埃兹达神庙创始人" #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "安条克一世,为建造博西帕的埃兹达神庙打下了基础。\n神庙花费及科研成本 -10% ." #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "Immigration" msgstr "鼓励移民" #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "为了制衡凯尔特,安条克鼓励希腊移民,并在小亚细亚新建了许多城邑。\n人口上限 +5% ." #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "Basileus Megas" msgstr "大王" #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "塞留西一世之子安条克,,完成了维持帝国的艰巨任务,修建神庙并用战象击败了凯尔特侵略者。\n战象成本 -10% ." #: simulation/data/auras/units/catafalques/spart_catafalque_1.json msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "在吕库古治下,斯巴达实行了几项军事改革。\n公民铜盾矛兵的训练成本 -10% ." #: simulation/data/auras/units/catafalques/spart_catafalque_1.json #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Lycurgan Military Reforms" msgstr "吕库古改革" #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Champion Infantry Spearmen −5% resource costs." msgstr "冠勇铜盾矛兵的花费 -5% ." #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "Iron Pelanors" msgstr "铁币" #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "为了加强平等观念,吕库古禁止流通金银,引入了一种名为贝莱诺的铁质硬币。\n金属收集效率 +15% ." #: simulation/data/auras/units/celtic_healer.json msgid "Deas Celtica" msgstr "凯尔特人迪斯" #: simulation/data/auras/units/celtic_healer.json msgid "Soldiers +5% attack damage." msgstr "士兵攻击伤害 +5% 。" #: simulation/data/auras/units/centurion.json msgid "" "Melee Soldiers +10% attack damage and all Soldiers −25% experience points " "for promotion." msgstr "近战士兵 +10% 攻击伤害,所有士兵 -25% 升级所需经验值。" #: simulation/data/auras/units/centurion.json #: simulation/data/auras/units/centurion_1.json msgid "Combat Leadership" msgstr "指挥若定" #: simulation/data/auras/units/centurion_1.json msgid "Soldiers +10% attack damage and −25% experience points for promotion." msgstr "士兵攻击伤害 +10%,升级所需经验 -25% 。" #: simulation/data/auras/units/centurion_2.json msgid "Century Maneuvers" msgstr "世纪大练兵" #: simulation/data/auras/units/centurion_2.json msgid "Marian Legionaries and Centurions +10% movement speed." msgstr "马略军团和百夫长移动速度 +10% 。" #: simulation/data/auras/units/han_minister_building.json msgid "Building Programs" msgstr "建筑规划" #: simulation/data/auras/units/han_minister_building.json msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "位于长官附近的工人建造速度 +2% ." #: simulation/data/auras/units/han_minister_garrison.json msgid "Excellency of Works" msgstr "能工巧匠" #: simulation/data/auras/units/han_minister_garrison.json msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "每驻守一位大臣,资源花费及科研时间 -2% ." #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "Nationalized Industries" msgstr "官山海" #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "每驻守一名大臣,可得 0.1 的木材、石头和金属涓流。" #: simulation/data/auras/units/han_minister_gathering.json msgid "Minister over the Masses" msgstr "万民之牧" #: simulation/data/auras/units/han_minister_gathering.json msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "大臣附近的采集者效率 +2% ." #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Father of Medicine" msgstr "医学之父" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Humans +0.5 health regeneration rate." msgstr "有生单位生命回复速率 +0.5 ." #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Hippocratic Oath" msgstr "希波克拉底誓言" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Own and Allied Healers +1 healing effect." msgstr "己方和盟友的医生治疗效果 +1 。" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Formation Reforms" msgstr "编队改革" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Soldiers +2 crush, hack, pierce resistance." msgstr "士兵之粉碎、劈砍、穿刺抗性都 +2 。" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Peltast Reforms" msgstr "轻盾改革" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Infantry Javelineers +15% movement speed." msgstr "标枪兵移动速度 +15% ." #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "Periclean Defensive Strategy" msgstr "伯里克利防御之道" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "" "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% " "Structure capture points." msgstr "士兵、船只、攻城武器及建筑不再提供战利品,占领值 + 50% 。" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Scholarship and the Arts" msgstr "艺术和奖励" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Technologies −10% resource costs, −50% research time." msgstr "科研花费 -10% ,科研时间 -50% 。" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Naval Preparation" msgstr "海事备战" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Ships −50% metal cost, construction time, and +15% movement speed." msgstr "船只的金属花费 -50% ,建造时间 -50% ,航行速度 + 15% 。" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Themistoclean Walls" msgstr " 地米斯托克里城墙" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Walls and Palisades −50% resource costs and −20% construction time." msgstr "围墙及栅栏的花费 -50%,建造时间 -20% 。" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "Champion Army" msgstr "冠勇军队" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "冠勇单位夺占 +2、攻击 +20%、移动速度 +10%." #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "Guerrilla Chief" msgstr "游击队长" #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "士兵和攻城机械各项防护+1,移动速度+ 15%。" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json msgid "Britannorum Rex" msgstr "布立吞国王" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Humans +0.8 health regeneration rate." msgstr "有生单位生命回复速率 +0.8 ." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Lightning General" msgstr "风驰电掣" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Soldiers and Siege Engines +15% movement speed." msgstr "士兵和攻城机械移动速度 +15% ." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Subduer of Mercenaries" msgstr "怀柔佣兵" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "敌方的雇佣兵攻击 -20% ." #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "Tactician" msgstr "谋略家" #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "己方和结盟的士兵和攻城机械夺占 +1,攻击 +20% ." #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Cavalry Commander" msgstr "骑兵将领" #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Melee Cavalry +30% melee attack damage." msgstr "近战骑兵的近战攻击 +30% ." #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Sacker of Rome" msgstr "罗马掠夺者" #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "有生单位、攻城机械和船舶获得的金属战利品 +15 ." #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "Celtic Warlord" msgstr "凯尔特战神" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "士兵和攻城机械的夺占 +1,攻击 +20% ." #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Preparation for War" msgstr "备战" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Northern Army" msgstr "北军" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Soldiers −20% promotion experience." msgstr "士兵升级经验所需 -20% ." #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Southern Army" msgstr "南军" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Own and Allied Soldiers +25% vision range." msgstr "我方和盟友士兵 +25% 视野。" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json msgid "Walls +10 health regeneration rate." msgstr "城墙的恢复率 +10 ." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Confucian Reforms" msgstr "儒家教化" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Cavalry +20% attack damage." msgstr "骑兵攻击 +20% 。" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Mandate of Heaven" msgstr "天命所在" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "冠勇单位夺占 +2,攻击 +20% ." #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "敌方骑兵的远程及近战攻击 -10% ." #: simulation/data/auras/units/heroes/hero_garrison.json msgid "Inspired Defense" msgstr "墨守成规" #: simulation/data/auras/units/heroes/hero_garrison.json msgid "" "When garrisoned, the Structure has +1 capture points garrison regeneration " "rate." msgstr "驻军后,每个单位可让建筑反同化值 + 1 。" #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "驻军后,建筑物或攻城塔火力 +75% ." #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "Valiant Defender" msgstr "勇敢的捍卫者" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json msgid "Battle Fervor" msgstr "激战" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "士兵的各项防护 +1" #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Mobilization" msgstr "动员" #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Soldiers −15% resources costs, −20% training time." msgstr "士兵花费 -15% ,训练时间 -20% ." #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Soldiers +20% movement speed." msgstr "士兵移动速度 +20% ." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Swag" msgstr "缴获" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "士兵和攻城机械劫掠的战利品 +100% ." #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json msgid "Warrior Queen" msgstr "好战女王" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "Defier of Tradition" msgstr "反传统者" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "阿蒙神庙的成本和建造时间 +20% 。阿蒙神庙守卫物资成本和训练时间 +20% ." #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "Follower of Apedemak" msgstr "塞赫梅特的信徒" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "塞赫梅特神庙的成本和建造时间 -20% ,塞赫梅特神庙守卫训练成本和训练时间 -20% ." #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Slaughter of the Faithful" msgstr "死神信仰" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Enemy Healers −50% healing strength." msgstr "敌方医师的治愈能力 -50% ." #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Savior of Kush" msgstr "库什救星" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "士兵攻击 +10%,获得战利品 +50% ." #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Gift of Warships" msgstr "战船赠礼" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Kushite Triremes −50 wood and metal cost." msgstr "库什的三列桨战船建造成本 -50% ." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Rapid Conquest" msgstr "出其不意" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Soldiers +10% attack damage, +15% movement speed." msgstr "士兵攻击伤害 +10% ,移动速度 +15% 。" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Undefeated" msgstr "岿然不动" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Enemy Soldiers, Structures −10% attack damage." msgstr "对手的士兵、建筑攻击伤害 -10% 。" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Conqueror" msgstr "征服者" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "敌方市政中心的忠诚回复速率 -50% ." #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "Taxiarchès" msgstr "塔希亚克斯" #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "长枪兵夺占 +20%,近战攻击 +20% ." #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "Besieger" msgstr "围城者" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "攻城机械各项防护 +1,攻击 +20%,射程和视野 +10% ." #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "Rise of Macedon" msgstr "马其顿的崛起" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Pyrrhic Victory" msgstr "皮洛士式胜利(伤敌一千,自损八百)" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "士兵的远程及近战攻击 +20% , 生命 -15% . " #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "神庙的成本和建造时间 -50% 。神庙守卫物资成本和训练时间 -50% 。" #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "Buddhism" msgstr "佛法" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "All technologies have −20% resource cost and −30% research time." msgstr "全部科技研究成本 -20% ,研究用时 -30% ." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "Teacher" msgstr "教师" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Regeneration" msgstr "再生" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Empire Maker" msgstr "帝国缔造者" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephant Corps" msgstr "大象军团" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephants +15% attack rate, +10% movement speed." msgstr "大象攻击 +15% ,移动速度 +10% 。" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "Forefront Leader" msgstr "战地领袖" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "骑兵夺占 +1 ,攻击 +20% ." #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "Leadership" msgstr "领导有方" #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "士兵、攻城机械、商队和商船的移动速度 +15% ." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Administrator" msgstr "监工" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Workers +15% build rate and gather speed." msgstr "公民劳动效率 +15% ." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Patriot" msgstr "爱国者" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "士兵和攻城机械攻击间隔 -20% ." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json msgid "Allied Heroes +10% health." msgstr "盟友的英雄生命 +10% ." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Consort" msgstr "伴侣" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Enemy Heroes −10% health." msgstr "敌方英雄生命 -10% ." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Patron of Construction" msgstr "工程赞助者" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Builders +10% build rate." msgstr "建造速度 +10%." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenary Patron" msgstr "佣兵赞助者" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenaries −35% resource costs." msgstr "雇佣兵的花费 -35% ." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Raphia" msgstr "拉菲亚战胜者" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Pikemen +40% health." msgstr "其存活时,长枪兵生命值 +40% ." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json msgid "Cavalry +15% melee and ranged attack damage." msgstr "骑兵攻击 +15% ." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Sword of Rome" msgstr "罗马之剑" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "敌方步兵的攻击 -10% ." #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Shield of Rome" msgstr "罗马之盾" #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "士兵各项防护 +1." #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "Triumph" msgstr "胜利" #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "士兵和攻城机械夺占 +2,攻击 +20% ." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Ilarchès" msgstr "骑兵统领" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "骑兵各项防护 +2." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Renowned Conqueror" msgstr "著名征服者" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "敌方建筑、船舶和攻城武器 -20% 生命值。" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Zooiarchos" msgstr "乘象者" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "战象攻击 +20% ,移动速度 +20% ." #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Great Revolt" msgstr "大反叛" #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Soldiers −25% metal cost, and training time." msgstr "士兵之金属花费及训练时间都 -25% 。" #: simulation/data/auras/units/heroes/spart_hero_agis_2.json msgid "Agis +50% health." msgstr "阿基斯的生命值 +50% 。" #: simulation/data/auras/units/heroes/spart_hero_agis_2.json #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Last Stand" msgstr "笑到最后" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "Helot Reforms" msgstr "奴隶改革" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "标枪兵攻击 +25% 、防护 +1 ." #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "矛兵夺占 +1,近战攻击 +25% ." #: simulation/data/auras/units/ram_garrison.json msgid "Battering Team" msgstr "冲车队" #: simulation/data/auras/units/ram_garrison.json msgid "" "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each " "garrisoned soldier." msgstr "每驻守一名士兵,冲撞车速度 +0.15,加速度 +1,状态切换 +0.5 。"